Open
Description
I'm brainstorming ideas on label imrovements. Expecting most of these to be factored out, but maybe one or two are good enough to try.
- Increasing
value
anddificulty
range (1-7, maybe 0-10 even). I feel limited by how low I can go. I.e. fordifficulty
we sometimes have issues that are literally one line of code:d0
- should work for that nicely (can't be easier). Right now I would setd1
to something like story rework, which is much more involved than one line fix. For value - same thing. We have some issues like Polish: va-backtop #3880, that are below the seabed in terms of value, far below medianv1
. Maybe instead of difficulty we might consider meaning ofdepth
? I.e. how deep task goes. Thensize
- would define how vide. - This also allows us to use maximums properly. I.e. v9-10 would be something we should jump on immediately. And
d10
shouldn't be possible. - Adding detailed description of every
value
anddifficulty
. Right now it's too much "up to developer". - Add
expertise
label set. Idea is that some issues require only some html/js/vue knowledge, when some others require good understanding of different areas of vuestic or exotic knowledge to be handled efficiently. I can think on couple of such labels on the fly, but we probably can add more as we go:e:balenciaga
- design/colors/beautifulness skillse:nuxt-plugin
- this issue might be too hard if you didn't have any prior experience working with nuxt pluginse:vuestic-core
- you would need knowledge from contribution guide before starting with this issuee:vuestic-advanced
- this task would probably require a lot of experience, but even if you don't have it - feel free to take a bite.e:storybook
- please read this guide if it's first time you're working with storybook on vuestic-ui.
Key idea is that these labels do not describe what has to be done, but rather act as a limiter for developer without sufficient experience. We should use these sparingly only for deadliest issues. Probably at some point we might have some sort of a guide linked to issues like this, so that developer can go, look up a guide and learn the tools, then come and start working on issue with good understanding.
- Add
size
label set. Story, could be small, but difficult. Or it could be large, but simple, which is sometimes not clear fromdifficulty
alone. If we take accessibility improvements or story rework - task itself is not difficult, it's just very big. We can also use clothing sizes here (S, M, L, XL etc).