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chore(main): release 0.3.0-beta (#23)
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CHANGELOG.md

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# Changelog
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## [0.3.0-beta](https://github.com/equinor/videx-3d/compare/0.2.0-beta...v0.3.0-beta) (2025-08-19)
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### Features
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* added initial support for rendering text/glyphs in fragment shader ([#15](https://github.com/equinor/videx-3d/issues/15)) ([5224166](https://github.com/equinor/videx-3d/commit/5224166d9eccc3d176d19ab85783e16acf5a6556))
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* improved curve sampling for optimized and consistant wellbore geometries ([2dec08b](https://github.com/equinor/videx-3d/commit/2dec08be024f89c80d01782c6ad8bbf50a51c593))
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### Bug Fixes
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* simplified and fixed picks selection logic ([#17](https://github.com/equinor/videx-3d/issues/17)) ([fd02cf0](https://github.com/equinor/videx-3d/commit/fd02cf085136b09a0b2121c3ac3cf39cb80f429a))
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* use glyph provider in sdfTest component and fix parameter qualifiers in glyph shaders ([#18](https://github.com/equinor/videx-3d/issues/18)) ([0338924](https://github.com/equinor/videx-3d/commit/0338924ef53c4ee93589ca94375ef7f6ca823b83))

package-lock.json

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package.json

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{
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"name": "videx-3d",
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"version": "0.2.1-beta",
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"version": "0.3.0-beta",
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"private": false,
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"type": "module",
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"license": "MIT",

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