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401 lines (355 loc) · 15.9 KB
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"use client"
import { useState, useEffect, useCallback } from "react"
import { Board } from "./components/Board"
import { AdvancedStats } from "./components/AdvancedStats"
import { advancedAI } from "./ai/advanced-ai"
type Cell = "X" | "O" | null
type BoardType = Cell[]
type GameMode = "ai" | "friend"
const WINNING_COMBINATIONS = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8], // rows
[0, 3, 6],
[1, 4, 7],
[2, 5, 8], // columns
[0, 4, 8],
[2, 4, 6], // diagonals
]
export default function AdvancedTicTacToe() {
const [board, setBoard] = useState<BoardType>(Array(9).fill(null))
const [currentPlayer, setCurrentPlayer] = useState<Cell>("X")
const [gameMode, setGameMode] = useState<GameMode | null>(null)
const [gameState, setGameState] = useState<"playing" | "won" | "draw">("playing")
const [winner, setWinner] = useState<Cell>(null)
const [isAIThinking, setIsAIThinking] = useState(false)
const [winningCells, setWinningCells] = useState<number[]>([])
const [gameStats, setGameStats] = useState({
playerWins: 0,
aiWins: 0,
draws: 0,
totalGames: 0,
})
const [aiStats, setAiStats] = useState(advancedAI.getAdvancedStats())
// Update AI stats periodically
useEffect(() => {
const interval = setInterval(() => {
setAiStats(advancedAI.getAdvancedStats())
}, 2000)
return () => clearInterval(interval)
}, [])
const checkWinner = useCallback((board: BoardType): Cell => {
for (const [a, b, c] of WINNING_COMBINATIONS) {
if (board[a] && board[a] === board[b] && board[a] === board[c]) {
return board[a]
}
}
return null
}, [])
const isDraw = useCallback(
(board: BoardType): boolean => {
return board.every((cell) => cell !== null) && !checkWinner(board)
},
[checkWinner],
)
const findWinningCells = useCallback((board: BoardType): number[] => {
for (const combination of WINNING_COMBINATIONS) {
const [a, b, c] = combination
if (board[a] && board[a] === board[b] && board[a] === board[c]) {
return combination
}
}
return []
}, [])
const updateGameState = useCallback(() => {
const gameWinner = checkWinner(board)
const gameDraw = isDraw(board)
if (gameWinner) {
setWinner(gameWinner)
setGameState("won")
setWinningCells(findWinningCells(board))
// Update stats
setGameStats((prev) => ({
...prev,
totalGames: prev.totalGames + 1,
playerWins: gameWinner === "X" ? prev.playerWins + 1 : prev.playerWins,
aiWins: gameWinner === "O" ? prev.aiWins + 1 : prev.aiWins,
}))
// AI learning
if (gameMode === "ai") {
const numericBoard = board.map((cell) => (cell === "X" ? -1 : cell === "O" ? 1 : 0))
const winnerNumeric = gameWinner === "X" ? -1 : gameWinner === "O" ? 1 : 0
advancedAI.gameFinished(numericBoard, winnerNumeric)
}
} else if (gameDraw) {
setGameState("draw")
setGameStats((prev) => ({
...prev,
totalGames: prev.totalGames + 1,
draws: prev.draws + 1,
}))
if (gameMode === "ai") {
const numericBoard = board.map((cell) => (cell === "X" ? -1 : cell === "O" ? 1 : 0))
advancedAI.gameFinished(numericBoard, 0)
}
}
}, [board, gameMode, checkWinner, isDraw, findWinningCells])
useEffect(() => {
updateGameState()
}, [updateGameState])
// AI move logic
useEffect(() => {
if (gameMode === "ai" && currentPlayer === "O" && gameState === "playing") {
setIsAIThinking(true)
const timer = setTimeout(() => {
const aiMove = advancedAI.getBestMove(board)
if (aiMove !== -1) {
makeMove(aiMove, "O")
}
setIsAIThinking(false)
}, 1200)
return () => clearTimeout(timer)
}
}, [currentPlayer, gameMode, gameState, board])
const makeMove = (index: number, player: Cell) => {
if (board[index] !== null || gameState !== "playing") return
const newBoard = [...board]
newBoard[index] = player
setBoard(newBoard)
setCurrentPlayer(player === "X" ? "O" : "X")
// Add experience for AI learning
if (gameMode === "ai" && player === "O") {
const prevNumericBoard = board.map((cell) => (cell === "X" ? -1 : cell === "O" ? 1 : 0))
const newNumericBoard = newBoard.map((cell) => (cell === "X" ? -1 : cell === "O" ? 1 : 0))
const reward = checkWinner(newBoard) === "O" ? 10 : checkWinner(newBoard) === "X" ? -10 : 0
const done = checkWinner(newBoard) !== null || isDraw(newBoard)
advancedAI.addExperience(prevNumericBoard, index, reward, newNumericBoard, done)
}
}
const handleCellClick = (index: number) => {
if (gameMode === "friend") {
makeMove(index, currentPlayer)
} else if (gameMode === "ai" && currentPlayer === "X" && !isAIThinking) {
makeMove(index, "X")
}
}
const resetGame = () => {
setBoard(Array(9).fill(null))
setCurrentPlayer("X")
setWinner(null)
setGameState("playing")
setWinningCells([])
setIsAIThinking(false)
}
const startNewGame = (mode: GameMode) => {
setGameMode(mode)
resetGame()
}
const resetAI = () => {
advancedAI.reset()
setGameStats({
playerWins: 0,
aiWins: 0,
draws: 0,
totalGames: 0,
})
setAiStats(advancedAI.getAdvancedStats())
}
const getStatusMessage = () => {
if (isAIThinking) return "AI COMPUTING..."
if (winner) return `${winner === "X" ? "HUMAN WINS" : "MACHINE WINS"}`
if (gameState === "draw") return "DRAW GAME"
if (gameMode === "friend") return `PLAYER ${currentPlayer} TURN`
if (gameMode === "ai") return currentPlayer === "X" ? "YOUR MOVE" : "AI THINKING"
return ""
}
const getDifficultyLevel = () => {
const winRate = aiStats.winRate
if (winRate < 0.3) return { level: "NOVICE", color: "bg-yellow-400", textColor: "text-black" }
if (winRate < 0.6) return { level: "SKILLED", color: "bg-blue-600", textColor: "text-white" }
if (winRate < 0.8) return { level: "EXPERT", color: "bg-red-500", textColor: "text-white" }
return { level: "MASTER", color: "bg-black", textColor: "text-white" }
}
if (!gameMode) {
const difficulty = getDifficultyLevel()
return (
<div className="min-h-screen bg-white p-4 relative overflow-hidden">
{/* Bauhaus Background Elements */}
<div className="absolute top-10 left-10 w-20 h-20 bg-red-500 rotate-45"></div>
<div className="absolute top-20 right-20 w-16 h-16 bg-yellow-400 rounded-full"></div>
<div className="absolute bottom-20 left-20 w-0 h-0 border-l-[40px] border-r-[40px] border-b-[70px] border-l-transparent border-r-transparent border-b-blue-600"></div>
<div className="absolute bottom-10 right-10 w-24 h-6 bg-black"></div>
<div className="relative z-10 flex items-center justify-center min-h-screen">
<div className="w-full max-w-lg bg-white border-8 border-black relative">
{/* Geometric header decoration */}
<div className="absolute -top-4 -left-4 w-8 h-8 bg-red-500"></div>
<div className="absolute -top-2 -right-6 w-6 h-6 bg-yellow-400 rounded-full"></div>
<div className="bg-black text-white p-6 relative">
<div className="absolute top-0 right-0 w-0 h-0 border-l-[30px] border-b-[30px] border-l-transparent border-b-red-500"></div>
<h1 className="text-3xl font-black uppercase tracking-wider text-center">TIC-TAC-TOE</h1>
<p className="text-center text-gray-300 font-bold uppercase text-sm tracking-wide mt-1">
MACHINE LEARNING
</p>
</div>
<div className="p-6 space-y-6">
{/* AI Status Display */}
<div className="bg-gray-100 border-4 border-black p-4 relative">
<div className="absolute top-0 right-0 w-4 h-4 bg-yellow-400"></div>
<div className="flex items-center justify-center gap-3 mb-2">
<div className={`w-6 h-6 ${difficulty.color} border-2 border-black`}></div>
<span className="font-black text-lg uppercase tracking-wider">AI LEVEL: {difficulty.level}</span>
</div>
<div className="text-center text-sm font-bold uppercase">
WIN RATE: {(aiStats.winRate * 100).toFixed(0)}% • GAMES: {aiStats.selfPlayGames}
</div>
</div>
{/* Game Mode Buttons */}
<div className="space-y-4">
<button
onClick={() => startNewGame("ai")}
className="w-full h-16 bg-black text-white font-black text-lg uppercase tracking-wider relative hover:bg-gray-800 transition-colors"
>
<div className="absolute top-0 left-0 w-4 h-4 bg-red-500"></div>
<div className="absolute bottom-0 right-0 w-4 h-4 bg-yellow-400"></div>
VS MACHINE
<div className="flex justify-center gap-2 mt-1">
<span className="text-xs bg-blue-600 px-2 py-1">DQN</span>
<span className="text-xs bg-red-500 px-2 py-1">MCTS</span>
<span className="text-xs bg-yellow-400 text-black px-2 py-1">MINIMAX</span>
</div>
</button>
<button
onClick={() => startNewGame("friend")}
className="w-full h-16 bg-white text-black border-4 border-black font-black text-lg uppercase tracking-wider relative hover:bg-gray-100 transition-colors"
>
<div className="absolute top-0 right-0 w-4 h-4 bg-blue-600"></div>
<div className="absolute bottom-0 left-0 w-4 h-4 bg-red-500"></div>
VS HUMAN
</button>
</div>
</div>
</div>
</div>
</div>
)
}
return (
<div className="min-h-screen bg-white p-4 relative overflow-hidden">
{/* Bauhaus Background Elements */}
<div className="absolute top-5 left-5 w-12 h-12 bg-red-500 rotate-45"></div>
<div className="absolute top-10 right-10 w-10 h-10 bg-yellow-400 rounded-full"></div>
<div className="absolute bottom-10 left-10 w-0 h-0 border-l-[20px] border-r-[20px] border-b-[35px] border-l-transparent border-r-transparent border-b-blue-600"></div>
<div className="absolute bottom-5 right-5 w-16 h-4 bg-black"></div>
<div className="relative z-10 max-w-7xl mx-auto">
{/* Bauhaus Header */}
<div className="text-center mb-8 relative">
<div className="bg-black text-white p-6 border-8 border-black relative">
<div className="absolute -top-2 -left-2 w-6 h-6 bg-red-500"></div>
<div className="absolute -top-2 -right-2 w-6 h-6 bg-yellow-400"></div>
<h1 className="text-4xl font-black uppercase tracking-wider">TIC-TAC-TOE ML</h1>
<div className="flex items-center justify-center gap-4 mt-4">
<div
className={`px-4 py-2 font-black uppercase text-sm tracking-wider ${
gameMode === "ai" ? "bg-white text-black" : "bg-gray-600 text-white"
}`}
>
{gameMode === "ai" ? "VS MACHINE" : "VS HUMAN"}
</div>
{gameMode === "ai" && (
<div
className={`px-3 py-1 font-black uppercase text-xs ${getDifficultyLevel().color} ${getDifficultyLevel().textColor}`}
>
{getDifficultyLevel().level}
</div>
)}
</div>
<p className="text-xl font-black uppercase mt-4 tracking-wider">{getStatusMessage()}</p>
</div>
</div>
<div className="grid lg:grid-cols-3 gap-8">
{/* Game Board */}
<div className="lg:col-span-2">
<div className="bg-white border-8 border-black relative">
<div className="absolute -top-4 -left-4 w-8 h-8 bg-yellow-400"></div>
<div className="absolute -bottom-4 -right-4 w-8 h-8 bg-red-500"></div>
<div className="p-8">
<Board
board={board}
onCellClick={handleCellClick}
disabled={gameState !== "playing" || isAIThinking || (gameMode === "ai" && currentPlayer === "O")}
winningCells={winningCells}
/>
{/* Bauhaus Control Buttons */}
<div className="flex gap-4 mt-8 justify-center flex-wrap">
<button
onClick={resetGame}
className="bg-white text-black border-4 border-black px-6 py-3 font-black uppercase tracking-wider hover:bg-gray-100 relative"
>
<div className="absolute top-0 left-0 w-2 h-2 bg-blue-600"></div>
NEW GAME
</button>
<button
onClick={() => setGameMode(null)}
className="bg-white text-black border-4 border-black px-6 py-3 font-black uppercase tracking-wider hover:bg-gray-100 relative"
>
<div className="absolute top-0 right-0 w-2 h-2 bg-yellow-400"></div>
MENU
</button>
{gameMode === "ai" && (
<button
onClick={resetAI}
className="bg-red-500 text-white border-4 border-black px-6 py-3 font-black uppercase tracking-wider hover:bg-red-600 relative"
>
<div className="absolute bottom-0 right-0 w-2 h-2 bg-yellow-400"></div>
RESET AI
</button>
)}
</div>
</div>
</div>
</div>
{/* Stats Panel */}
<div className="space-y-6">
{/* Game Stats - Bauhaus Style */}
<div className="bg-white border-4 border-black relative">
<div className="absolute -top-2 -left-2 w-4 h-4 bg-blue-600"></div>
<div className="absolute -bottom-2 -right-2 w-4 h-4 bg-red-500"></div>
<div className="bg-black text-white p-4">
<h3 className="font-black uppercase tracking-wider">BATTLE STATS</h3>
</div>
<div className="p-4 space-y-4">
<div className="grid grid-cols-3 gap-2 text-center">
<div className="bg-blue-600 text-white p-3 relative">
<div className="absolute top-0 right-0 w-2 h-2 bg-yellow-400"></div>
<div className="text-2xl font-black">{gameStats.playerWins}</div>
<div className="text-xs font-bold uppercase">YOU</div>
</div>
<div className="bg-gray-400 text-white p-3 relative">
<div className="absolute bottom-0 left-0 w-2 h-2 bg-black"></div>
<div className="text-2xl font-black">{gameStats.draws}</div>
<div className="text-xs font-bold uppercase">DRAW</div>
</div>
<div className="bg-red-500 text-white p-3 relative">
<div className="absolute top-0 left-0 w-2 h-2 bg-yellow-400"></div>
<div className="text-2xl font-black">{gameStats.aiWins}</div>
<div className="text-xs font-bold uppercase">AI</div>
</div>
</div>
<div className="text-center border-t-4 border-black pt-4">
<div className="font-black uppercase">TOTAL: {gameStats.totalGames}</div>
{gameStats.totalGames > 0 && (
<div className="text-sm font-bold">
WIN RATE: {((gameStats.playerWins / gameStats.totalGames) * 100).toFixed(0)}%
</div>
)}
</div>
</div>
</div>
{/* Advanced AI Stats */}
{gameMode === "ai" && <AdvancedStats stats={aiStats} />}
</div>
</div>
</div>
</div>
)
}