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Copy pathevents.cpp
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274 lines (235 loc) · 9.58 KB
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//
// Window and input event handling
//
#include <algorithm>
#include <SDL.h>
#include <SDL_opengles2.h>
#include "events.h"
// #define EVENTS_DEBUG
void EventHandler::windowResizeEvent(int width, int height)
{
glViewport(0, 0, width, height);
mCamera.setWindowSize(width, height);
}
void EventHandler::initWindow(const char* title)
{
// Create SDL window
mpWindow =
SDL_CreateWindow(title,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
mCamera.windowSize().width, mCamera.windowSize().height,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE| SDL_WINDOW_SHOWN);
mWindowID = SDL_GetWindowID(mpWindow);
// Create OpenGLES 2 context on SDL window
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetSwapInterval(1);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GLContext glc = SDL_GL_CreateContext(mpWindow);
// Set clear color to black
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
// Initialize viewport
windowResizeEvent(mCamera.windowSize().width, mCamera.windowSize().height);
}
void EventHandler::swapWindow()
{
SDL_GL_SwapWindow(mpWindow);
}
void EventHandler::zoomEventMouse(bool mouseWheelDown, int x, int y)
{
if (mManipMode == MANIP_2D)
{
float preZoomWorldX, preZoomWorldY;
mCamera.windowToWorldCoords(mMousePositionX, mMousePositionY, preZoomWorldX, preZoomWorldY);
// Zoom by scaling up/down in 0.05 increments
float zoomDelta = mouseWheelDown ? -cMouseWheelZoomDelta : cMouseWheelZoomDelta;
mCamera.setZoomDelta(zoomDelta);
// Zoom to point: Keep the world coords under mouse position the same before and after the zoom
float postZoomWorldX, postZoomWorldY;
mCamera.windowToWorldCoords(mMousePositionX, mMousePositionY, postZoomWorldX, postZoomWorldY);
Vec2 deltaWorld = { postZoomWorldX - preZoomWorldX, postZoomWorldY - preZoomWorldY };
mCamera.setPanDelta (deltaWorld);
}
else
{
// In 3D mode, zoom about the view center (TODO: add zoom to mouse x,y as in 2D)
mCamera.setZoomDelta(mouseWheelDown ? -cMouseWheelZoomDelta : cMouseWheelZoomDelta);
}
}
void EventHandler::zoomEventPinch (float pinchDist, float pinchX, float pinchY)
{
switch (mManipMode)
{
case MANIP_2D:
{
float preZoomWorldX, preZoomWorldY;
mCamera.normWindowToWorldCoords(pinchX, pinchY, preZoomWorldX, preZoomWorldY);
// Zoom in/out by positive/negative mPinch distance
float zoomDelta = pinchDist * cPinchScale;
mCamera.setZoomDelta(zoomDelta);
// Zoom to point: Keep the world coords under pinch position the same before and after the zoom
float postZoomWorldX, postZoomWorldY;
mCamera.normWindowToWorldCoords(pinchX, pinchY, postZoomWorldX, postZoomWorldY);
Vec2 deltaWorld = { postZoomWorldX - preZoomWorldX, postZoomWorldY - preZoomWorldY };
mCamera.setPanDelta (deltaWorld);
}
break;
case MANIP_3D:
// In 3D mode, zoom about the view center (TODO: add zoom to mouse x,y as in 2D)
mCamera.setZoomDelta(pinchDist * cPinchScale);
break;
}
}
void EventHandler::panEventMouse(int x, int y)
{
int deltaX = mCamera.windowSize().width / 2 + (x - mPanMouseButtonDownX),
deltaY = mCamera.windowSize().height / 2 + (y - mPanMouseButtonDownY);
float deviceX, deviceY;
mCamera.windowToDeviceCoords(deltaX, deltaY, deviceX, deviceY);
Vec2 pan = { mCamera.basePan().x + deviceX / mCamera.zoom(),
mCamera.basePan().y + deviceY / mCamera.zoom() / mCamera.aspect() };
mCamera.setPan(pan);
}
void EventHandler::panEventFinger(float x, float y)
{
float deltaX = 0.5f + (x - mFingerDownX),
deltaY = 0.5f + (y - mFingerDownY);
float deviceX, deviceY;
mCamera.normWindowToDeviceCoords(deltaX, deltaY, deviceX, deviceY);
Vec2 pan = { mCamera.basePan().x + deviceX / mCamera.zoom(),
mCamera.basePan().y + deviceY / mCamera.zoom() / mCamera.aspect() };
mCamera.setPan(pan);
}
void EventHandler::orbitEventFinger(float x, float y)
{
mCamera.setOrbitDelta(x * mCamera.windowSize().width,
y * mCamera.windowSize().height);
}
void EventHandler::processEvents()
{
// Handle events
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
std::terminate();
break;
case SDL_KEYDOWN:
// Reset view
if (event.key.keysym.scancode == SDL_SCANCODE_R)
mCamera.reset();
break;
case SDL_WINDOWEVENT:
{
if (event.window.windowID == mWindowID
&& event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
{
int width = event.window.data1, height = event.window.data2;
windowResizeEvent(width, height);
}
break;
}
case SDL_MOUSEWHEEL:
{
SDL_MouseWheelEvent *m = (SDL_MouseWheelEvent*)&event;
#ifdef EVENTS_DEBUG
printf ("SDL_MOUSEWHEEL= x,y=%d,%d preciseX,preciseY=%f,%f\n", m->x, m->y, m->preciseX, m->preciseY);
#endif
bool mouseWheelDown = (m->preciseY < 0.0);
zoomEventMouse(mouseWheelDown, mMousePositionX, mMousePositionY);
break;
}
case SDL_MOUSEMOTION:
{
SDL_MouseMotionEvent *m = (SDL_MouseMotionEvent*)&event;
mMousePositionX = m->x;
mMousePositionY = m->y;
if (mPanMouseButtonDown && !mFingerDown && !mPinch)
panEventMouse(mMousePositionX, mMousePositionY);
if (mManipMode == MANIP_3D && (m->state & SDL_BUTTON_LMASK)
&& m->which != SDL_TOUCH_MOUSEID && !mFingerDown && !mPinch)
mCamera.setOrbitDelta((float)m->xrel, (float)m->yrel);
break;
}
case SDL_MOUSEBUTTONDOWN:
{
SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event;
// Pan is left button in 2D, right button in 3D
Uint8 panButton = (mManipMode == MANIP_2D ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
if (m->button == panButton && !mFingerDown && !mPinch)
{
mPanMouseButtonDown = true;
mPanMouseButtonDownX = m->x;
mPanMouseButtonDownY = m->y;
mCamera.setBasePan();
}
break;
}
case SDL_MOUSEBUTTONUP:
{
SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event;
Uint8 panButton = (mManipMode == MANIP_2D ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
if (m->button == panButton)
mPanMouseButtonDown = false;
break;
}
case SDL_FINGERMOTION:
if (mFingerDown)
{
SDL_TouchFingerEvent *m = (SDL_TouchFingerEvent*)&event;
// Finger down and finger moving must match
if (m->fingerId == mFingerDownId)
{
switch (mManipMode)
{
case MANIP_2D: panEventFinger(m->x, m->y); break;
case MANIP_3D: orbitEventFinger(m->dx, m->dy); break;
}
}
}
break;
case SDL_FINGERDOWN:
if (!mPinch)
{
// Finger already down means multiple fingers, which is handled by multigesture event
if (mFingerDown)
mFingerDown = false;
else
{
SDL_TouchFingerEvent *m = (SDL_TouchFingerEvent*)&event;
mFingerDown = true;
mFingerDownX = m->x;
mFingerDownY = m->y;
mFingerDownId = m->fingerId;
mCamera.setBasePan();
}
}
break;
case SDL_MULTIGESTURE:
{
SDL_MultiGestureEvent *m = (SDL_MultiGestureEvent*)&event;
if (m->numFingers == 2 && fabs(m->dDist) >= cPinchZoomThreshold)
{
mPinch = true;
mFingerDown = false;
mPanMouseButtonDown = false;
zoomEventPinch(m->dDist, m->x, m->y);
}
break;
}
case SDL_FINGERUP:
mFingerDown = false;
mPinch = false;
break;
}
#ifdef EVENTS_DEBUG
printf ("event=%d mousePos=%d,%d mouseButtonDown=%d fingerDown=%d pinch=%d aspect=%f window=%dx%d\n",
event.type, mMousePositionX, mMousePositionY, mPanMouseButtonDown, mFingerDown, mPinch, mCamera.aspect(), mCamera.windowSize().width, mCamera.windowSize().height);
printf (" zoom=%f pan=%f,%f\n", mCamera.zoom(), mCamera.pan()[0], mCamera.pan()[1]);
#endif
}
}