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Copy file name to clipboardExpand all lines: README.md
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# Runtime-extendible Object-pooler within unity
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You may have made games in the past that created and destroyed a lot of items (such as bullets or enemies).
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What you may not have known is that the act of instantiating and destroying are inefficient and can slow your projects down.
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This is where Object-pooling comes in . This project contains fully finished example of a object-pooler .
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This pool creates objects that you defined on start and creates additionally if more spawn request comes to the pool than pools capacity and manages newly added pool objects too ! .
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Attention ! : Despawn should be called from the pooled object .
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