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README.md

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# Runtime-extendible Object-pooler within unity
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You may have made games in the past that created and destroyed a lot of items (such as bullets or enemies).
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What you may not have known is that the act of instantiating and destroying are inefficient and can slow your projects down.
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This is where Object-pooling comes in . This project contains fully finished example of a object-pooler .
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This pool creates objects that you defined on start and creates additionally if more spawn request comes to the pool than pools capacity and manages newly added pool objects too ! .
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Attention ! : Despawn should be called from the pooled object .
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`` ObjectPooler.Instance.Despawn(Type,gameObject); ``
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## Demo Project
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Demo project can be found under 'Assets/Scenes' folder named ' Main '
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## Contributing
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Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

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