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CMakeLists.txt
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78 lines (66 loc) · 2.91 KB
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cmake_minimum_required(VERSION 3.30)
project(sdl3quake LANGUAGES C VERSION 0.1.0)
# get libm (not required on all platforms)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
find_package(Math)
# get SDL3
if(NOT EMSCRIPTEN)
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared)
endif()
# build-time options
set(SDL3QUAKE_GAMEDIR "id1" CACHE STRING "Base game directory")
set(SDL3QUAKE_GAMETITLE "Quake" CACHE STRING "Displayed game title")
set(SDL3QUAKE_GAMEEXEC "quake.rc" CACHE STRING "Default script to execute at engine start (relative to base game directory)")
set(SDL3QUAKE_GAMEPOP "pop.lmp" CACHE STRING "Proof-of-purchase check file")
set(SDL3QUAKE_GAMEVERSION "1.09" CACHE STRING "Displayed game version (must be numeric)")
set(SDL3QUAKE_RENDERWIDTH "320" CACHE STRING "Game render width (must be numeric)")
set(SDL3QUAKE_RENDERHEIGHT "240" CACHE STRING "Game render height (must be numeric)")
option(SDL3QUAKE_USE_ASAN "Use Address Sanitizer" OFF)
option(SDL3QUAKE_USE_POP "Use proof-of-purchase check" ON)
option(SDL3QUAKE_USE_END "Show VGA end screens on quit" ON)
# grab all sources
file(GLOB SDL3QUAKE_SOURCES CONFIGURE_DEPENDS "${PROJECT_SOURCE_DIR}/src/*.c")
# setup executable
add_executable(sdl3quake ${SDL3QUAKE_SOURCES})
# emscripten options
if(EMSCRIPTEN)
target_compile_options(sdl3quake PRIVATE -sUSE_SDL=3)
target_link_options(sdl3quake PRIVATE -sUSE_SDL=3)
target_link_options(sdl3quake PRIVATE -sALLOW_MEMORY_GROWTH=1 -sINITIAL_MEMORY=1gb -sSTACK_SIZE=10mb)
target_link_options(sdl3quake PRIVATE --preload-file id1)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_options(sdl3quake PRIVATE -gsource-map)
endif()
endif()
# link stuff
target_link_libraries(sdl3quake PRIVATE
$<TARGET_NAME_IF_EXISTS:SDL3::SDL3>
$<TARGET_NAME_IF_EXISTS:Math::Math>
)
# add config options
target_compile_definitions(sdl3quake PRIVATE
GAMEDIR=$<QUOTE>$<PATH:CMAKE_PATH,${SDL3QUAKE_GAMEDIR}>$<QUOTE>
GAMETITLE=$<QUOTE>${SDL3QUAKE_GAMETITLE}$<QUOTE>
GAMEEXEC=$<QUOTE>$<PATH:CMAKE_PATH,${SDL3QUAKE_GAMEEXEC}>$<QUOTE>
GAMEPOP=$<QUOTE>$<PATH:CMAKE_PATH,${SDL3QUAKE_GAMEPOP}>$<QUOTE>
GAMEVERSION=${SDL3QUAKE_GAMEVERSION}
USEGAMEPOP=$<BOOL:${SDL3QUAKE_USE_POP}>
USEGAMEEND=$<BOOL:${SDL3QUAKE_USE_END}>
BASEWIDTH=${SDL3QUAKE_RENDERWIDTH}
BASEHEIGHT=${SDL3QUAKE_RENDERHEIGHT}
)
# require C23
set_target_properties(sdl3quake PROPERTIES C_STANDARD_REQUIRED ON C_STANDARD 23)
# extra warnings
if(NOT MSVC)
target_compile_options(sdl3quake PRIVATE -Wall)
endif()
# address sanitizer
add_library(ASAN::ASAN IMPORTED INTERFACE)
target_compile_options(ASAN::ASAN INTERFACE -fsanitize=address $<$<NOT:$<COMPILE_LANG_AND_ID:C,MSVC>>:-fno-omit-frame-pointer>)
target_link_options(ASAN::ASAN INTERFACE -fsanitize=address)
target_link_libraries(sdl3quake PRIVATE $<$<BOOL:${SDL3QUAKE_USE_ASAN}>:ASAN::ASAN>)
# copy index.html
if(EMSCRIPTEN)
file(COPY ${PROJECT_SOURCE_DIR}/emscripten/index.html DESTINATION ${PROJECT_BINARY_DIR})
endif()