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623 lines (550 loc) 路 19.6 KB
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# 'CMakePresets.json' v2 must at least have CMake v3.20.
# - https://cmake.org/cmake/help/latest/manual/cmake-presets.7.html
cmake_minimum_required(VERSION 3.20)
###
# Configurable params w/ defaults:
# -DEKO_RENDERER=GL
# -DEKO_LINUXDEPLOY_ARCH=x86_64 # See: cmake/appimage.cmake.in
# -DEKO_PKG_SUFFIX=""
# -DEKO_PKG_MACOS_USE_BUILD_UNI_DIR=OFF # See: .github/workflows/macos.yml
#
# Configuring build:
# # Super slow the first time as vcpkg downloads deps.
# # This also downloads & extracts additional Assets to the `assets/` dir.
# cmake --preset default
#
# Building:
# cmake --build --preset default --config Release
# cmake --build --preset default --config Debug
#
# Running:
# cmake --build --preset default --config Release --target run
# cmake --build --preset default --config Debug --target run
# # Or directly:
# ./bin/Release/EkoScape
# ./bin/Debug/EkoScape
#
# Checking code quality (`cppcheck`):
# cmake --build --preset default --config Release --target check
#
# Building Linux AppImage:
# cmake --build --preset default --config Release --target appimage
# # Test running it:
# ./build/AppImage/EkoScape-x86_64.AppImage
#
# Packaging up files (CPack):
# cmake --build --preset default --config Release --target package
#
# @author Bradley Whited
###
# Get rid of stupid warning on first run.
message(STATUS "Using toolchain file: '${CMAKE_TOOLCHAIN_FILE}'.")
project("EkoScape"
VERSION "2.4"
HOMEPAGE_URL "https://github.com/esotericpig/EkoScape"
LANGUAGES C CXX
)
string(TOLOWER "${PROJECT_NAME}" PROJ_ID)
set(RDNS_NAME "io.github.esotericpig.${PROJ_ID}")
set(BIN_NAME "${PROJECT_NAME}")
set(EKO_BIN_DIRNAME "bin" CACHE STRING "Dirname to output the binary file to.")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/${EKO_BIN_DIRNAME}/$<CONFIG>")
set(SRC_DIR "${CMAKE_SOURCE_DIR}/src")
set(TP_DIR "${CMAKE_SOURCE_DIR}/third_party")
set(EKO_RENDERER "GL" CACHE STRING "Renderer to use: GL or GLES.")
set_property(CACHE EKO_RENDERER PROPERTY STRINGS "GL" "GLES")
set(DOWNLOADS_DIR "${CMAKE_BINARY_DIR}/downloads")
set(RES_DIR "${CMAKE_SOURCE_DIR}/res")
set(ASSETS_NAME "assets")
set(ASSETS_FILENAME "${ASSETS_NAME}.zip")
set(ASSETS_URL "https://github.com/esotericpig/EkoScape/releases/download/v1.99/${ASSETS_FILENAME}")
set(ASSETS_DOWN_FILE "${DOWNLOADS_DIR}/${ASSETS_FILENAME}")
set(ASSETS_DIR "${CMAKE_SOURCE_DIR}/${ASSETS_NAME}")
set(CONFIG_CMAKE_IN_DIR "${CMAKE_SOURCE_DIR}/cmake")
set(CONFIG_OUT_DIR "${CMAKE_BINARY_DIR}/config")
set(APPIMG_DIR "${CMAKE_BINARY_DIR}/AppImage")
set(EKO_LINUXDEPLOY_ARCH "x86_64" CACHE STRING "Arch of `linuxdeploy-<arch>.AppImage` for 'appimage' target.")
set(EKO_PKG_SUFFIX "" CACHE STRING "Suffix of package name for CPack.")
option(EKO_PKG_MACOS_USE_BUILD_UNI_DIR "For macOS, use 'build_uni' dir for 'package' target." OFF)
set(PKG_BASE_FILES "${CONFIG_OUT_DIR}/.itch.toml")
set(PKG_RES_DIRS "${ASSETS_DIR}")
set(PKG_RES_FILES
"${CMAKE_SOURCE_DIR}/README.md"
"${CMAKE_SOURCE_DIR}/LICENSE"
)
set(CPACK_PACKAGE_CHECKSUM "SHA256")
set(CPACK_VERBATIM_VARIABLES ON)
set(CPACK_MONOLITHIC_INSTALL OFF)
set(CPACK_COMPONENTS_ALL "cpack")
set(CPACK_COMPONENTS_GROUPING "ALL_COMPONENTS_IN_ONE")
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
set(CPACK_BUNDLE_COMPONENT_INSTALL ON)
set(CPACK_BUNDLE_NAME "${BIN_NAME}")
set(CPACK_BUNDLE_PLIST "${CONFIG_OUT_DIR}/Info.plist")
set(CPACK_BUNDLE_ICON "${ASSETS_DIR}/icons/${PROJECT_NAME}.icns")
set(FETCHCONTENT_QUIET OFF)
#set(OpenGL_GL_PREFERENCE LEGACY) # Might need if get warnings.
if(APPLE)
set(PKG_ITCH_PLAY_PATH "${BIN_NAME}.app")
set(PKG_ITCH_RES_PATH "./${BIN_NAME}.app/Contents/Resources")
elseif(WIN32)
set(PKG_ITCH_PLAY_PATH "${BIN_NAME}.exe")
set(PKG_ITCH_RES_PATH ".")
else()
set(PKG_ITCH_PLAY_PATH "${BIN_NAME}.sh")
set(PKG_ITCH_RES_PATH ".")
endif()
############################################
# Compiler Config #
############################################
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if(WIN32)
# Statically link system libs.
# NOTE: Must be before add_executable().
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
add_executable("${BIN_NAME}")
if(EMSCRIPTEN)
set_target_properties("${BIN_NAME}" PROPERTIES
OUTPUT_NAME "${PROJ_ID}"
SUFFIX ".html"
)
# itch.io requires `index.html`, but I want the other files to be named `ekoscape.*`.
# - Copying (instead of renaming), else linking will always run due to `ekoscape.html' not existing.
add_custom_command(TARGET "${BIN_NAME}"
POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${BIN_NAME}>"
"$<TARGET_FILE_DIR:${BIN_NAME}>/index.html"
COMMENT "Copying target file as `index.html`."
VERBATIM
USES_TERMINAL
)
add_custom_command(TARGET "${BIN_NAME}"
POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"${ASSETS_DIR}/icons/${PROJECT_NAME}.ico"
"$<TARGET_FILE_DIR:${BIN_NAME}>/favicon.ico"
COMMENT "Copying favicon to target dir."
VERBATIM
USES_TERMINAL
)
set(EMS_COMPILE_AND_LINK_OPTS
# Settings.
# - https://github.com/emscripten-core/emscripten/blob/main/src/settings.js
-sDISABLE_EXCEPTION_CATCHING=0
# -sSTRICT=1
# -sSUPPORT_LONGJMP=0
# Uncomment to not minify JS.
# -g2
# --minify 0
# Code optimization.
# - https://emscripten.org/docs/optimizing/Optimizing-Code.html
# - https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
# - NOTE: There are optimizations that can increase compile/link time. If not desired, comment out.
-flto
-fno-rtti
# Libraries (ports).
# - Show available ports:
# emcc --show-ports
# - Show a port's options (e.g., sdl2_image's formats):
# emcc --use-port=sdl2_image:help
--use-port=sdl2
--use-port=sdl2_image:formats=png
--use-port=sdl2_mixer
)
# - https://emscripten.org/docs/tools_reference/emcc.html
target_compile_options("${BIN_NAME}" PRIVATE
${EMS_COMPILE_AND_LINK_OPTS}
-Wall -Wconversion -Wextra -Wpedantic
# -Wno-sign-conversion
)
# - https://emscripten.org/docs/tools_reference/emcc.html
target_link_options("${BIN_NAME}" PRIVATE
${EMS_COMPILE_AND_LINK_OPTS}
# --check
--emrun
--output_eol linux
--shell-file "${CONFIG_OUT_DIR}/shell.html"
# Settings.
# - https://github.com/emscripten-core/emscripten/blob/main/src/settings.js
-sALLOW_MEMORY_GROWTH=1
# -sEXCEPTION_DEBUG=1
# -sEXCEPTION_STACK_TRACES=1
"-sEXPORTED_FUNCTIONS=_main,ccall,_SDL_ShowCursor"
# -sGL_ASSERTIONS=1
-sMINIFY_HTML=0
# -sSAFE_HEAP=1
# - OpenGL ES 3.0.
-sMIN_WEBGL_VERSION=2
-sMAX_WEBGL_VERSION=2
# -sFULL_ES3=1
# Using `--preload-file` (instead of `--embed-file`) because it produces a separate `.data` file,
# which means if the the game is updated but not the assets, the user won't have to re-download
# the assets as they'll be cached by the browser.
"--preload-file=${ASSETS_DIR}@/${ASSETS_NAME}"
"--exclude-file=*.icns"
"--exclude-file=*.ico"
"--exclude-file=*.md"
"--exclude-file=*/.gitkeep"
"--exclude-file=*/images/ekotiles.png"
"--exclude-file=*/images/keys.png"
"--exclude-file=*/maps/template_*.txt"
# --use-preload-plugins # Don't use; breaks star textures.
)
elseif(APPLE)
target_compile_definitions("${BIN_NAME}" PRIVATE
CYBEL_PLATFORM_MACOS
DANTARES_PLATFORM_MACOS
)
elseif(WIN32)
set_target_properties("${BIN_NAME}" PROPERTIES
WIN32_EXECUTABLE ON
)
target_compile_definitions("${BIN_NAME}" PRIVATE
CYBEL_PLATFORM_WINDOWS
DANTARES_PLATFORM_WINDOWS
)
target_sources("${BIN_NAME}" PRIVATE "${RES_DIR}/res.rc")
else()
target_compile_definitions("${BIN_NAME}" PRIVATE
CYBEL_PLATFORM_LINUX
DANTARES_PLATFORM_LINUX
)
endif()
if(EKO_RENDERER STREQUAL "GLES")
target_compile_definitions("${BIN_NAME}" PRIVATE
CYBEL_RENDERER_GLES
)
else() # GL.
target_compile_definitions("${BIN_NAME}" PRIVATE
CYBEL_RENDERER_GL
DANTARES_RENDERER_GL
)
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
set(CMAKE_C_FLAGS_RELEASE "/O2 /DNDEBUG /utf-8")
set(CMAKE_CXX_FLAGS_RELEASE "/O2 /DNDEBUG /utf-8")
#target_compile_options("${BIN_NAME}" PRIVATE
# /W4 /permissive-
#)
else() # elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
if(NOT APPLE AND NOT EMSCRIPTEN)
target_compile_options("${BIN_NAME}" PRIVATE
-Wall -Wconversion -Wextra -Wpedantic
-Wsign-conversion
)
endif()
endif()
############################################
# Download Assets & Extract #
############################################
if(NOT EXISTS "${ASSETS_DIR}/images/EkoScape.png")
if(NOT EXISTS "${ASSETS_DOWN_FILE}")
message(STATUS "Downloading '${ASSETS_URL}' to '${ASSETS_DOWN_FILE}'...")
file(DOWNLOAD
"${ASSETS_URL}"
"${ASSETS_DOWN_FILE}"
#EXPECTED_HASH SHA256=
TLS_VERIFY ON
SHOW_PROGRESS
)
endif()
message(STATUS "Extracting '${ASSETS_DOWN_FILE}' to '${ASSETS_DIR}'...")
file(ARCHIVE_EXTRACT
INPUT "${ASSETS_DOWN_FILE}"
DESTINATION "${ASSETS_DIR}"
PATTERNS "icons" "images" "music" "textures"
#LIST_ONLY # For testing.
VERBOSE
)
endif()
############################################
# Libraries #
############################################
if(NOT EMSCRIPTEN)
# See 'vcpkg.json' & output of CMake for usage.
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED) # GLU should be included.
find_package(SDL2 CONFIG REQUIRED)
find_package(SDL2_image CONFIG REQUIRED)
find_package(SDL2_mixer CONFIG REQUIRED)
target_link_libraries("${BIN_NAME}" PRIVATE
GLEW::GLEW
OpenGL::GL
OpenGL::GLU
$<TARGET_NAME_IF_EXISTS:SDL2::SDL2main>
$<IF:$<TARGET_EXISTS:SDL2::SDL2>,SDL2::SDL2,SDL2::SDL2-static>
$<IF:$<TARGET_EXISTS:SDL2_image::SDL2_image>,SDL2_image::SDL2_image,SDL2_image::SDL2_image-static>
$<IF:$<TARGET_EXISTS:SDL2_mixer::SDL2_mixer>,SDL2_mixer::SDL2_mixer,SDL2_mixer::SDL2_mixer-static>
)
endif()
if(EKO_RENDERER STREQUAL "GLES")
find_package(glm CONFIG REQUIRED)
target_link_libraries("${BIN_NAME}" PRIVATE
glm::glm
)
endif()
############################################
# Source Code #
############################################
target_include_directories("${BIN_NAME}" PRIVATE
"${TP_DIR}"
"${SRC_DIR}"
)
# Run `./scripts/glob_src.rb` to show source files to add/remove here.
target_sources("${BIN_NAME}" PRIVATE
# "${TP_DIR}/Dantares/Dantares.cpp"
"${TP_DIR}/Dantares/Dantares2.cpp"
"${TP_DIR}/Dantares/Dantares2GL.cpp"
"${SRC_DIR}/cybel/asset/asset_man.cpp"
"${SRC_DIR}/cybel/asset/font_atlas_ref.cpp"
"${SRC_DIR}/cybel/asset/sprite_ref.cpp"
"${SRC_DIR}/cybel/asset/texture_ref.cpp"
"${SRC_DIR}/cybel/audio/audio.cpp"
"${SRC_DIR}/cybel/audio/audio_player.cpp"
"${SRC_DIR}/cybel/audio/music.cpp"
"${SRC_DIR}/cybel/gfx/font_atlas.cpp"
"${SRC_DIR}/cybel/gfx/image.cpp"
"${SRC_DIR}/cybel/gfx/renderer.cpp"
"${SRC_DIR}/cybel/gfx/renderer_gl.cpp"
"${SRC_DIR}/cybel/gfx/renderer_gles.cpp"
"${SRC_DIR}/cybel/gfx/sprite.cpp"
"${SRC_DIR}/cybel/gfx/sprite_atlas.cpp"
"${SRC_DIR}/cybel/gfx/texture.cpp"
"${SRC_DIR}/cybel/input/game_ctrl.cpp"
"${SRC_DIR}/cybel/input/input_man.cpp"
"${SRC_DIR}/cybel/input/joystick.cpp"
"${SRC_DIR}/cybel/io/text_reader.cpp"
"${SRC_DIR}/cybel/io/text_reader_buf.cpp"
"${SRC_DIR}/cybel/scene/scene_bag.cpp"
"${SRC_DIR}/cybel/scene/scene_man.cpp"
"${SRC_DIR}/cybel/str/utf8/rune_iterator.cpp"
"${SRC_DIR}/cybel/str/utf8/rune_range.cpp"
"${SRC_DIR}/cybel/str/utf8/rune_util.cpp"
"${SRC_DIR}/cybel/str/utf8/str_util.cpp"
"${SRC_DIR}/cybel/stubs/glew_stub.cpp"
"${SRC_DIR}/cybel/types/color.cpp"
"${SRC_DIR}/cybel/types/cybel_error.cpp"
"${SRC_DIR}/cybel/types/duration.cpp"
"${SRC_DIR}/cybel/types/range.cpp"
"${SRC_DIR}/cybel/ui/ui_box_node.cpp"
"${SRC_DIR}/cybel/ui/ui_flex_grid.cpp"
"${SRC_DIR}/cybel/ui/ui_quad.cpp"
"${SRC_DIR}/cybel/ui/ui_sprite.cpp"
"${SRC_DIR}/cybel/ui/ui_texture.cpp"
"${SRC_DIR}/cybel/util/rando.cpp"
"${SRC_DIR}/cybel/util/timer.cpp"
"${SRC_DIR}/cybel/util/util.cpp"
"${SRC_DIR}/cybel/vfx/particle.cpp"
"${SRC_DIR}/cybel/cybel_engine.cpp"
"${SRC_DIR}/assets/assets.cpp"
"${SRC_DIR}/assets/font_renderer.cpp"
"${SRC_DIR}/map/dantares_map.cpp"
"${SRC_DIR}/map/facing.cpp"
"${SRC_DIR}/map/map.cpp"
"${SRC_DIR}/map/map_grid.cpp"
"${SRC_DIR}/map/space.cpp"
"${SRC_DIR}/map/space_type.cpp"
"${SRC_DIR}/scenes/boring_work_scene.cpp"
"${SRC_DIR}/scenes/dantares_renderer.cpp"
"${SRC_DIR}/scenes/game_hud.cpp"
"${SRC_DIR}/scenes/game_overlay.cpp"
"${SRC_DIR}/scenes/game_scene.cpp"
"${SRC_DIR}/scenes/menu_credits_scene.cpp"
"${SRC_DIR}/scenes/menu_play_scene.cpp"
"${SRC_DIR}/scenes/menu_scene.cpp"
"${SRC_DIR}/scenes/scene_action.cpp"
"${SRC_DIR}/world/robot.cpp"
"${SRC_DIR}/world/star_sys.cpp"
"${SRC_DIR}/ekoscape_game.cpp"
"${SRC_DIR}/main.cpp"
)
############################################
# Custom Targets #
############################################
if(EMSCRIPTEN)
add_custom_target(run
COMMAND emrun --no-browser "$<TARGET_FILE_DIR:${BIN_NAME}>"
DEPENDS "${BIN_NAME}"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
USES_TERMINAL
VERBATIM
)
else()
add_custom_target(run
COMMAND "$<TARGET_FILE:${BIN_NAME}>"
DEPENDS "${BIN_NAME}"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
USES_TERMINAL # For terminal output during testing.
VERBATIM
)
endif()
add_custom_target(check
COMMAND cppcheck --quiet --enable=all --check-level=exhaustive
--language=c++ "--std=c++${CMAKE_CXX_STANDARD}"
"--relative-paths=${CMAKE_SOURCE_DIR}"
"--checkers-report=${CMAKE_BINARY_DIR}/cppcheck_checkers_report.txt"
--suppress=missingInclude
--suppress=missingIncludeSystem
#"--suppress=noExplicitConstructor:src/cybel/types.h"
--suppress=shadowFunction
--suppress=unknownMacro # For Emscripten: EM_ASM(), etc.
--suppress=unmatchedSuppression
--suppress=unusedFunction
--suppress=unusedPrivateFunction
"${TP_DIR}"
"${SRC_DIR}"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
USES_TERMINAL
VERBATIM
)
add_custom_target(appimage
COMMAND "${CMAKE_COMMAND}" -P "${CONFIG_OUT_DIR}/appimage.cmake"
DEPENDS "${BIN_NAME}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
USES_TERMINAL
VERBATIM
)
add_custom_target(check_macos_bundle
COMMAND "${CMAKE_COMMAND}" -P "${CONFIG_OUT_DIR}/check_macos_bundle.cmake"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
USES_TERMINAL
VERBATIM
)
############################################
# AppImage #
############################################
install(TARGETS "${BIN_NAME}"
# For AppImage, must use 'bin', cannot use 'games'.
RUNTIME DESTINATION bin
COMPONENT appimage
EXCLUDE_FROM_ALL
ARCHIVE DESTINATION lib # For static libs.
COMPONENT appimage
EXCLUDE_FROM_ALL
LIBRARY DESTINATION lib # For shared libs.
COMPONENT appimage
EXCLUDE_FROM_ALL
)
install(FILES "${RES_DIR}/${RDNS_NAME}.desktop"
DESTINATION "share/applications"
COMPONENT appimage
EXCLUDE_FROM_ALL
)
install(FILES "${CONFIG_OUT_DIR}/${RDNS_NAME}.metainfo.xml"
DESTINATION "share/metainfo"
# FIXME: The official AppStream docs recommend `.metainfo.xml` now, but AppImage still only supports
# the older `.appdata.xml`. If AppImage possibly fixes this in the future, remove this.
RENAME "${RDNS_NAME}.appdata.xml"
COMPONENT appimage
EXCLUDE_FROM_ALL
)
############################################
# Package (CPack) #
############################################
if(APPLE)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-macos")
set(CPACK_GENERATOR "Bundle")
set(PKG_MACOS_BASE_DIR "../../..")
set(PKG_MACOS_BIN_DIR "../MacOS")
# NOTE: Can't use EXCLUDE_FROM_ALL with Bundle generator.
if(EKO_PKG_MACOS_USE_BUILD_UNI_DIR)
# vcpkg doesn't currently support universal macOS binaries,
# so making the universal binary manually on GitHub.
# See: .github/workflows/macos.yml
# NOTE: This also works, but doesn't appear in verbose output.
# set(CPACK_BUNDLE_STARTUP_COMMAND "${CMAKE_SOURCE_DIR}/build_uni/${BIN_NAME}")
install(PROGRAMS "${CMAKE_SOURCE_DIR}/build_uni/${BIN_NAME}"
DESTINATION "${PKG_MACOS_BIN_DIR}"
COMPONENT cpack
)
else()
install(TARGETS "${BIN_NAME}"
BUNDLE DESTINATION "${PKG_MACOS_BIN_DIR}"
COMPONENT cpack
RUNTIME DESTINATION "${PKG_MACOS_BIN_DIR}"
COMPONENT cpack
)
endif()
install(FILES ${PKG_BASE_FILES}
DESTINATION "${PKG_MACOS_BASE_DIR}"
COMPONENT cpack
)
install(DIRECTORY ${PKG_RES_DIRS}
DESTINATION "."
COMPONENT cpack
)
install(FILES ${PKG_RES_FILES}
DESTINATION "."
COMPONENT cpack
)
elseif(WIN32)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-windows")
set(CPACK_GENERATOR "ZIP")
install(TARGETS "${BIN_NAME}"
RUNTIME DESTINATION "."
COMPONENT cpack
EXCLUDE_FROM_ALL
)
install(DIRECTORY ${PKG_RES_DIRS}
DESTINATION "."
COMPONENT cpack
EXCLUDE_FROM_ALL
)
install(FILES ${PKG_BASE_FILES}
${PKG_RES_FILES}
DESTINATION "."
COMPONENT cpack
EXCLUDE_FROM_ALL
)
else()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-linux")
set(CPACK_GENERATOR "TGZ")
# Must have a trailing slash! So that the dir is not created in the package.
install(DIRECTORY "${APPIMG_DIR}/"
DESTINATION "."
FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE
COMPONENT cpack
EXCLUDE_FROM_ALL
FILES_MATCHING PATTERN "*.AppImage"
)
# Desktop Entry files should also be executable.
install(PROGRAMS "${CONFIG_OUT_DIR}/${BIN_NAME}.sh"
"${RES_DIR}/${RDNS_NAME}.desktop"
DESTINATION "."
COMPONENT cpack
EXCLUDE_FROM_ALL
)
install(DIRECTORY ${PKG_RES_DIRS}
DESTINATION "."
COMPONENT cpack
EXCLUDE_FROM_ALL
)
install(FILES ${PKG_BASE_FILES}
${PKG_RES_FILES}
DESTINATION "."
COMPONENT cpack
EXCLUDE_FROM_ALL
)
endif()
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_FILE_NAME}${EKO_PKG_SUFFIX}")
############################################
# Configure Template Files #
############################################
configure_file("${CONFIG_CMAKE_IN_DIR}/appimage.cmake.in" "${CONFIG_OUT_DIR}/appimage.cmake" @ONLY)
# NOTE: Must be configured before including CPack.
configure_file("${CONFIG_CMAKE_IN_DIR}/check_macos_bundle.cmake.in"
"${CONFIG_OUT_DIR}/check_macos_bundle.cmake" @ONLY)
configure_file("${RES_DIR}/.itch.toml" "${CONFIG_OUT_DIR}/.itch.toml" @ONLY)
configure_file("${RES_DIR}/Info.plist" "${CONFIG_OUT_DIR}/Info.plist" @ONLY)
configure_file("${RES_DIR}/${RDNS_NAME}.metainfo.xml" "${CONFIG_OUT_DIR}/${RDNS_NAME}.metainfo.xml" @ONLY)
configure_file("${RES_DIR}/launcher.sh" "${CONFIG_OUT_DIR}/${BIN_NAME}.sh" @ONLY)
configure_file("${RES_DIR}/shell.html" "${CONFIG_OUT_DIR}/shell.html" @ONLY)
include(CPack)