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r_vbo 0; r_lightmap 1
(Oasis is compiled with -approx
so some surfaces are expected to not have lightmap)
Looking closer at the surfaces with vbo + lightmap, there is some weirdness with blending going on
And as a bonus: r_detailtextures 0; r_vbo 1; r_lightmap 1
is completely borked, with only very few surfaces being lightmapped (the canopys in this scene)
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