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Graceful handling of non-ICE exceptions
annoys users 😢
medium effort
Default level of effort
medium impact
Default level of impact
must have
Something we consider an essential part of Solidity 1.0.
#15139
opened May 23, 2024 by
cameel
@inheritdoc
tag in Natspec does not stop at the end of the line
annoys users 😢
bug 🐛
low effort
#14397
opened Jul 10, 2023 by
CJ42
Replace There is not much implementation work to be done. The task is very easy or tiny.
low impact
Changes are not very noticeable or potential benefits are limited.
must have eventually
Something we consider essential but not enough to prevent us from releasing Solidity 1.0 without it.
--ir
output with --ir-optimized
annoys users 😢
breaking change ⚠️
low effort
#14364
opened Jun 26, 2023 by
cameel
Function type conversion mistake?
annoys users 😢
documentation 📖
low effort
There is not much implementation work to be done. The task is very easy or tiny.
must have eventually
Something we consider essential but not enough to prevent us from releasing Solidity 1.0 without it.
#13942
opened Feb 6, 2023 by
emamoah
Inlining heuristics for Changes are very prominent and affect users or the project in a major way.
must have
Something we consider an essential part of Solidity 1.0.
optimizer
FunctionSpecializer
annoys users 😢
high impact
#13787
opened Dec 7, 2022 by
hrkrshnn
Stop the war on for loops
annoys users 😢
must have eventually
Something we consider essential but not enough to prevent us from releasing Solidity 1.0 without it.
optimizer
#13308
opened Jul 27, 2022 by
fulldecent
Overhaul Inheritance and Override Logic
annoys users 😢
high effort
A lot to implement but still doable by a single person. The task is large or difficult.
high impact
Changes are very prominent and affect users or the project in a major way.
language design
Any changes to the language, e.g. new features
must have
Something we consider an essential part of Solidity 1.0.

#12665
opened Feb 14, 2022 by
ekpyron
2 tasks
Better "stack too deep" errors
annoys users 😢
medium effort
Default level of effort
medium impact
Default level of impact
must have eventually
Something we consider essential but not enough to prevent us from releasing Solidity 1.0 without it.
needs design
The proposal is too vague to be implemented right away
#12449
opened Dec 22, 2021 by
134dd3v
Array literals should be convertible to both dynamically-sized and statically-sized arrays
annoys users 😢
high effort
A lot to implement but still doable by a single person. The task is large or difficult.
high impact
Changes are very prominent and affect users or the project in a major way.
language design
Any changes to the language, e.g. new features
selected for development
It's on our short-term development

#11879
opened Sep 1, 2021 by
chriseth
Overload resolution failure should explain for each candidate why it does not match.
annoys users 😢
medium effort
Default level of effort
medium impact
Default level of impact
must have eventually
Something we consider essential but not enough to prevent us from releasing Solidity 1.0 without it.
#9607
opened Aug 12, 2020 by
Marenz
Arbitrary order of contracts in override specifier is confusing.
annoys users 😢
breaking change ⚠️
low effort
There is not much implementation work to be done. The task is very easy or tiny.
low impact
Changes are not very noticeable or potential benefits are limited.
must have eventually
Something we consider essential but not enough to prevent us from releasing Solidity 1.0 without it.
needs design
The proposal is too vague to be implemented right away
#8354
opened Feb 20, 2020 by
apguerrera
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