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feat: add layer_devices field to Context for future multi-GPU pipeline parallelism
Adds the infrastructure (per-layer device map) but does not activate it yet —
naive layer splitting across GPUs is slower due to cross-device transfer overhead.
Proper multi-GPU requires pipeline parallelism in the forward pass where the
hidden state is explicitly moved between devices at layer boundaries.
Also includes parallel warmup + dequant optimizations from the flash-moe session.
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