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# The amount of health points a newly-spawned Dragon has
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# DEFAULT: 200
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amount: 200
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# The way the health amount should be determined
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# fixed: The health is always set to the amount specified (mode-value is ignored)
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# random: The health is randomly chosen between mode-value and the given amount
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# progressive: The health amount increases by mode-value every time a new Dragon is spawned
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# Statistics must be enabled for progressive mode to work
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# DEFAULT: fixed
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mode: fixed
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mode-value: 0
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damage:
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# The multiplier for the damage the Dragon's normal attacks deal to players
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# DEFAULT: 1.0
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hit-multiplier: 1.0
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# The multiplier for the damage the Dragon's breath deals to players
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# DEFAULT: 1.0
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breath-multiplier: 1.0
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xp-drop:
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enabled: true
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# The way xp-per-player should be interpreted.
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# The amount of XP to give each Dragon fight participant upon Dragon death
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# DEFAULT: 68
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amount: 68
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# The way the XP amount should be interpreted
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# levels: The value is given in levels (e.g. 68 will add 68 to the XP number displayed to the player)
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# This is useful to add a consistent number of points
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# points: The value is given in points, which changes based on the player's current XP
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# i.e. 12000 points will not always equal 68 levels
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# DEFAULT: levels
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mode: levels
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# The amount of XP to give each Dragon fight participant upon Dragon death
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# This is interpreted differently depending on xp-mode
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# DEFAULT: 68
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xp-per-player: 68
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interpretation: levels
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# The way the XP amount should be distributed
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# equal: Each player gets the full amount
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# e.g. when amount is 68, 68 is given to each player in the End upon Dragon death
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# split: The value is divided by the number of Dragon fight participants, and each player gets the result
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# e.g. when amount is 68, 34 is given to each player if there are 2 players in the End upon Dragon death
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# killer-bias: The Dragon killer gets double the full amount, while the others just get the full amount
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# e.g. when amount is 68, 136 is given to the killer and 68 is given to every other player in the End upon Dragon death
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# killer-only: Only the Dragon killer gets XP
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# e.g. when amount is 68, 68 is given to the killer and no-one else gets XP
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# DEFAULT: equal
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distribution: equal
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decoration-orbs:
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enabled: true
@@ -178,21 +226,21 @@ dragon-respawn-cooldown:
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# The message broadcasted when the Dragon respawn cooldown begins (if there is one)
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# PLACEHOLDERS:
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# <time-remaining>: number of seconds before the cooldown ends
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# DEFAULT: "The <time-remaining>-second Dragon respawn cooldown has started!"
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enter-announcement: "The <time-remaining>-second Dragon respawn cooldown has started!"
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# <time-remaining>: amount of time left in the cooldown in hh:mm:ss format
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# DEFAULT: "The Dragon respawn cooldown has started! <time-remaining> is left."
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enter-announcement: "The Dragon respawn cooldown has started! <time-remaining> is left."
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# The message broadcasted when the Dragon respawn cooldown ends
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# PLACEHOLDERS:
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# <cooldown-length>: number of seconds the cooldown lasts; dragon-respawn-cooldown / 20
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# DEFAULT: "The <cooldown-length>-second Dragon respawn cooldown has ended!"
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leave-announcement: "The <cooldown-length>-second Dragon respawn cooldown has ended!"
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# <cooldown-length>: total length of the cooldown in hh:mm:ss format; dragon-respawn-cooldown / 20
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# DEFAULT: "The <cooldown-length> Dragon respawn cooldown has ended!"
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leave-announcement: "The <cooldown-length> Dragon respawn cooldown has ended!"
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# The message sent to a player who tries to place an End Crystal to respawn the Dragon when the cooldown is active
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# PLACEHOLDERS:
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# <time-remaining>: number of seconds before the cooldown ends
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# DEFAULT: "The Ender Dragon cannot be respawned at the moment because it's in cooldown. Cooldown time left: &r<time-remaining> seconds"
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warning: "&cThe Ender Dragon cannot be respawned at the moment because it's in cooldown. Cooldown time left: &r<time-remaining> seconds"
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# <time-remaining>: amount of time left in the cooldown in hh:mm:ss format
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# DEFAULT: "&cThe Ender Dragon cannot be respawned at the moment because it's in cooldown. &r<time-remaining> &cis left."
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warning: "&cThe Ender Dragon cannot be respawned at the moment because it's in cooldown. &r<time-remaining> &cis left."
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statistics:
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enabled: true
@@ -204,5 +252,5 @@ statistics:
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1. Download the latest EnderDragonTweaks-x.x.x.jar
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2. Place in into your server plugins folder
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- If updating EnderDragonTweaks, you might need to rename or delete your current config to generate a new and updated version. You will have to copy your configured values over
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- If updating EnderDragonTweaks, you probably need to update your config.yml using https://evs-dev.github.io/edt-config-updater
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