+
+## Examples
+
+
+
+
+
+
+
+
+
+*Find more examples on [YouTube](https://www.youtube.com/channel/UC87Q7_5ooY8FSLwOec52ZPQ).*
+
+
+## Overview
+
+Exokit Studio **enables developers to build XR experiences with ease** by having a seamless interface to the Exokit Engine. Studio prefers using GUIs instead of command lines with difficult to remember arguments to use the functionality you want.
+
+Studio uses the [Exokit Engine](https://github.com/exokitxr/exokit), which is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebGL2, WebVR, WebXR, WebAudio, and other APIs used in immersive experiences.
+
+:eyeglasses: **Exokit Engine currently targets the following platforms**:
+* OpenVR Desktop VR (Steam compatible)
+* HTC Vive
+* Valve Index *
+* Oculus Desktop (Oculus Rift, Oculus Rift S)
+* Oculus Mobile (Oculus Quest, Oculus Go, GearVR)
+* Magic Leap
+* iOS ARKit *
+* Android ARCore *
+* Google VR (Daydream / Cardboard / Mirage Solo) *
+* Hololens / Hololens 2 *
+* any XR device, start a [pull request](https://github.com/exokitxr/exokit/compare) to the Exokit Engine with a native binding if it isn't listed here! *
+
+\* not supported yet
+
+:electric_plug: **Exokit Engine powers experiences built with**:
+* Three.js
+* Unity
+* Pixi.js
+* Babylon.js
+* A-Frame
+* Custom WebGL frameworks
+* WebAssembly, TypeScript, and any language that transpiles to JavaScript
+* Unity WebVR export *
+* SteamVR *
+* any 3d web framework, start a [pull request](https://github.com/exokitxr/exokit/compare) to the Exokit Engine if a 3d web framework isn't currently supported! *
+
+\* not supported yet
+
+## Quickstart
+
+### Desktop
+