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[Quest/Go] Perf tweaking #1056

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@avaer

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@avaer

We haven't done any perf measuring of the Oculus mobile case yet.

This issue is to do profiling and optimize some of the Oculus code paths. For example, multisample blitting and non-blitting back to the main framebuffer could do a lot on a memory bandwidth-constrained system like the Go.

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