Description
Describe the bug
When using gl_FragDepthEXT in a WebGL 1 context with exokit, the following error message is printed on the command line even when GL_EXT_frag_depth is enabled (unimportant parts omitted in the text below).
[
'#extension GL_EXT_frag_depth : enable',
'precision highp float;',
'uniform vec3 uAmbient;',
...
'gl_FragDepthEXT = (projPoint.z / projPoint.w + 1.0) / 2.0;',
...
]
v {
message: 'Error compiling shader:\n0(158) : error C7531: global variable ' +
'gl_FragDepthEXT requires "#extension GL_EXT_frag_depth : enable" ' +
'before use\n'
}
To Reproduce
Open any web page using GL_EXT_frag_depth and gl_FragDepthEXT in exokit.
System information:
-
OS: Ubuntu 18.04
-
Exokit Version: master branch from 2019-08-27 (today)
-
Node version: v12.2.0
-
Is your Exokit downloaded or built? Built
-
GPU: NVIDIA GTX 1070
-
Driver version: 430.40
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