macos == > UIKit-- UIEdgeInsets ` static var safeAreaInsets: UIEdgeInsets { #if os(iOS) || os(tvOS) UIApplication.shared .connectedScenes .compactMap { $0 as? UIWindowScene } .first? .keyWindow? .safeAreaInsets ?? .zero #else return .zero #endif`
static var safeAreaInsets: UIEdgeInsets { #if os(iOS) || os(tvOS) UIApplication.shared .connectedScenes .compactMap { $0 as? UIWindowScene } .first? .keyWindow? .safeAreaInsets ?? .zero #else return .zero #endif