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Description
When viewing DamagedHelmet.glb
in F3D there strange white part on the underside that isn't white in other viewers; see below image comparing (left to right) Meshlab, gltf-viewer.donmccurdy.com, and F3D:
It looks like it could be an unfortunate reflection in the screenshot but it stays white when moving the camera around:
whiteface.mp4
Could still be lighting-related as it interacts with bug #1506 in the wasm
version: the part is correctly displayed in the "first render is incorrectly lit" state and becomes white when the "correct" lighting kicks in:
whiteface-web.mp4
@mwestphal reports "it is present with the vanilla GLTFImporter of VTK"