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White face on DamagedHelmet.glb #1535

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@snoyer

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@snoyer

When viewing DamagedHelmet.glb in F3D there strange white part on the underside that isn't white in other viewers; see below image comparing (left to right) Meshlab, gltf-viewer.donmccurdy.com, and F3D:

white-face

It looks like it could be an unfortunate reflection in the screenshot but it stays white when moving the camera around:

whiteface.mp4

Could still be lighting-related as it interacts with bug #1506 in the wasm version: the part is correctly displayed in the "first render is incorrectly lit" state and becomes white when the "correct" lighting kicks in:

whiteface-web.mp4

@mwestphal reports "it is present with the vanilla GLTFImporter of VTK"

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