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Add support for GLTF KHR_texture_transform extension #1696

@tonpix

Description

@tonpix

Describe the bug
If tiling for texture is set 1 in blender, exported .glb is viewed correctly in F3D (mesh and viewport grid are visible). If I set tiling higher than 1, F3D viewport is empty - no visible mesh or grid, despite file size indicating there's mesh data inside.

Tiling set at 1:
f3d_RPG7S7G60V

Tiling set at 2:
f3d_jYec9pJDoI

To Reproduce

  1. open invisbleMesh.glb https://drive.google.com/file/d/1OSo28XK-DHT4vItJ1mqeSOTo_UuriRIR/view?usp=sharing

Expected behavior
Visible mesh+viewport grid.

System Information:
OS: Windows 10
GPU and GPU driver: GTX 1080, drivers 551.76

F3D Information
Version: 2.5.0.
Build date: 2024-07-01 21:30:06.
Build system: Windows 64-bits.
Compiler: MSVC 19.40.33811.0.
External rendering module: ON.
Raytracing module: ON.
VTK version: 9.3.0-3457-gecf3646d64 (date: 20240620).

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