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Geometry far away from origin struggle to display properly, with a twinkling effect #2922

@mwestphal

Description

@mwestphal

Describe the bug
When displaying a geometry far from the origin (>1k in all directions), not all points are rendered depending of the camera position, with a twinkling effect

To Reproduce
Steps to reproduce the behavior:

  1. Open the far.vtp using f3d --no-config far.vtp
  2. see not all points are visible
  3. move camera, see twinkling effect
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Expected behavior
A clear and concise description of what you expected to happen.

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System Information:

  • OS: Any
  • GPU and GPU driver: Ant

F3D Information
Paste the content of f3d --version or f3d-console.exe --version on Windows: master/3.4.1

Additional context
Add any other context about the problem here.

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