Describe the bug
When displaying a geometry far from the origin (>1k in all directions), not all points are rendered depending of the camera position, with a twinkling effect
To Reproduce
Steps to reproduce the behavior:
- Open the far.vtp using
f3d --no-config far.vtp
- see not all points are visible
- move camera, see twinkling effect
Expected behavior
A clear and concise description of what you expected to happen.
System Information:
- OS: Any
- GPU and GPU driver: Ant
F3D Information
Paste the content of f3d --version or f3d-console.exe --version on Windows: master/3.4.1
Additional context
Add any other context about the problem here.