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Raytracing rendering can segfault on MacOS #598

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@mwestphal

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@mwestphal

According to the CI, it looks like Raytracing rendering using OSPRay can segfault randomly on MacOS, consider this two runs:

  1. https://github.com/f3d-app/f3d/actions/runs/4062370237/jobs/6993347563
  2. https://github.com/f3d-app/f3d/actions/runs/4064558126/jobs/6998137126

(1) was run Feb 01, two Raytracing tests failed, one of them failed again on the rerun.
(2) was run Feb 02, two raytracing tests failed, none of them failed again on the rerun.

For both run, cache was used and nothing was rebuilt. macos-latest was probably not updated in the meantime.

So this looks and smells like a flaky tests :/, probably due to memory issues in OSPRay.

Next step is to reproduce this locally on a mac.

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