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Crosshairs Vertically Stretched #2554

@Chalking

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@Chalking

It seems like the crosshairs available in Woof are all vertically stretched, meaning they are all taller than they are wide. This applies to all crosshairs, but I'll use the Big Circle crosshair as an example here:

Image

I pulled a screenshot into an image editor and measured that it's 60 pixels wide, 72 pixels tall on a 4K monitor. So there's about a 1.2x stretch going on. This is actually the exact same vertical difference between 200p and 240p, so I'm assuming there's some relation? Maybe the crosshairs were made for 200p, but don't account for the fact that Woof stretches the game vertically?

I'm not sure if this is intentional or not, but if it is, I'd like the option to disable the vertical stretch please. I tend to turn off the crosshairs when playing Woof just because they look unattractive.
Also, it'd be nice if the crosshairs from Doom I+II could be included please! :)

Thanks as always for the great port! :)

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