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Description
I played most of Myolden's MBF21 megawad projects (Pina Colada 2, Simulacrum, Doom II in City/Rural Only) on various popular MBF21-compatible source ports, and I found a problem when it comes to Woof-family ports.
See, I've tried this interlevel mod for Doom II, and I placed it in both Woof and Nugget Doom's autoload systems, which leads to the problem with the soundtrack when I play with Myolden's MBF21 megawads, as the track in Woof-family ports becomes Doom II's default soundtrack instead of Myolden's MBF21 games'.
The UMAPINFO lumps within both the Interlevel mod and Myolden's MBF21 megawad files seem to show music lump track in the different names. In the Interlevel mod, the music lump name is D_[SONGNAME], while Myolden's MBF21 megawads, the music lump name is xxMUS.
To fix this issue for now is to make other WAD files and rename all the soundtrack files from xxMUS into D_[SONGNAME], then load them with the base WAD files altogether, which works.
I haven't found the same problem with either DSDA-Doom or Nyan Doom, despite having that Interlevel mod placed within their autoload systems.