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making another partial relase with rivers and minor fixes
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README.md

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@@ -61,8 +61,7 @@ After selecting a new game you have to generate the world, just before choosing
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NB: trees cannot be seen here, but they are generated (as individual obstacles) with varying probability
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depending on terrain type.
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The rivers and lakes are upcoming in release `0.3.0`. The terrain types are currently fixed. Ordered by
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height, they are:
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The terrain types are currently fixed. Ordered by height, they are:
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* Deep water
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* Shallow water
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* Mountain
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* High Mountain
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Rivers and lakes are present, and they simply have Shallow or Deep water type. As of `0.2.6`, rivers
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don't have a "coast".
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Some terrains are harder to move through: more stamina will be consumed, and a higher delay is to be expected.
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All this should be completely configurable by the user by release `0.4.0`, hopefully.
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Some creatures prefer some terrains, but the differences are not huge.
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All this should be completely configurable by the user by release `0.4.0` - so that one could mod
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different terrain types, map generation parameters, biome details and so on.
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## Features
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to plan a course to a target position.
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What this means for the end user is that the game doesn't cheat. It doesn't magically make creatures see you
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if they shouldn't. The other creatures can only do what *you* can also do.
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if they shouldn't (eg, if you are hidden by a boulder). Other creatures can only do what *you* can also do.
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### Simple Ecology
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pom.xml

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<groupId>com.github.fabio-t</groupId>
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<artifactId>alone-rl</artifactId>
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<version>0.3.0-SNAPSHOT</version>
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<version>0.2.6</version>
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<packaging>jar</packaging>
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<name>AloneRL</name>

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