@@ -35,7 +35,7 @@ type TreeNode struct {
3535 IsDivided bool
3636}
3737
38- func NewQuadTree (lat1 float64 , lat2 float64 , lon1 float64 , lon2 float64 ) * QuadTree {
38+ func NewQuadTree (lat1 , lat2 , lon1 , lon2 float64 ) * QuadTree {
3939 qt := & QuadTree {
4040 Root : & TreeNode {
4141 IsDivided : false ,
@@ -60,7 +60,7 @@ func (q *QuadTree) Insert(location *Location) error {
6060 return q .Root .insert (location )
6161}
6262
63- func NewTreeNode (lat1 float64 , lat2 float64 , lon1 float64 , lon2 float64 , capacity int ) * TreeNode {
63+ func NewTreeNode (lat1 , lat2 , lon1 , lon2 float64 , capacity int ) * TreeNode {
6464 return & TreeNode {
6565 IsDivided : false ,
6666 Capacity : capacity ,
@@ -157,11 +157,11 @@ func (*QuadTree) reBalance() {
157157 // TODO: Implement rebalancing
158158}
159159
160- func rectangleOverlap (lat1 float64 , lat2 float64 , lon1 float64 , lon2 float64 , lat3 float64 , lat4 float64 , lon3 float64 , lon4 float64 ) bool {
160+ func rectangleOverlap (lat1 , lat2 , lon1 , lon2 , lat3 , lat4 , lon3 , lon4 float64 ) bool {
161161 return math .Max (lat1 , lat3 ) < math .Min (lat2 , lat4 ) && math .Max (lon1 , lon3 ) < math .Min (lon2 , lon4 )
162162}
163163
164- func (node * TreeNode ) QueryRange (lat1 float64 , lat2 float64 , lon1 float64 , lon2 float64 ) []* Location {
164+ func (node * TreeNode ) QueryRange (lat1 , lat2 , lon1 , lon2 float64 ) []* Location {
165165
166166 var locations []* Location
167167
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