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Ramesh Viswanathanmeta-codesync[bot]
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Rename camera_ variable to camera in Tiny_MeshLarge sample
Reviewed By: EricGriffith Differential Revision: D93726230 fbshipit-source-id: 8ea99c6dc86e7ddedeea1eb9a630099b52172635
1 parent 9cdee36 commit 7f0f054

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Lines changed: 2 additions & 2 deletions

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samples/desktop/Tiny/Tiny_MeshLarge.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -680,7 +680,7 @@ std::shared_ptr<ITexture> skyboxTextureIrradiance_;
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// scene navigation
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CameraPositioner_FirstPerson positioner_(vec3(-100, 40, -47), vec3(0, 35, 0), vec3(0, 1, 0));
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Camera camera_(positioner_);
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Camera camera(positioner_);
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glm::vec2 mousePos_ = glm::vec2(0.0f);
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bool mousePressed_ = false;
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bool enableComputePass_ = false;
@@ -1892,7 +1892,7 @@ void render(const std::shared_ptr<ITexture>& nativeDrawable,
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#endif
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perFrame_.proj = glm::perspective(fov, aspectRatio, 0.5f, 500.0f);
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perFrame_.view = camera_.getViewMatrix();
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perFrame_.view = camera.getViewMatrix();
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perFrame_.light = scaleBias * shadowProj * shadowView;
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ubPerFrame_[frameIndex]->upload(&perFrame_, igl::BufferRange(sizeof(perFrame_), 0));

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