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| 1 | +/* |
| 2 | + * Copyright (c) Facebook, Inc. and its affiliates. |
| 3 | + * |
| 4 | + * Licensed under the Apache License Version 2.0 with LLVM Exceptions |
| 5 | + * (the "License"); you may not use this file except in compliance with |
| 6 | + * the License. You may obtain a copy of the License at |
| 7 | + * |
| 8 | + * https://llvm.org/LICENSE.txt |
| 9 | + * |
| 10 | + * Unless required by applicable law or agreed to in writing, software |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | + * See the License for the specific language governing permissions and |
| 14 | + * limitations under the License. |
| 15 | + */ |
| 16 | + |
| 17 | +// Benchmark: v1 vs v2 async_manual_reset_event |
| 18 | +// |
| 19 | +// Ping-pong (low contention): |
| 20 | +// 1 generator + 1 listener, 2 events, 2 threads. |
| 21 | +// Measures round-trip latency of set + async_wait + reset. |
| 22 | +// |
| 23 | +// Shared event (high contention): |
| 24 | +// 1 signaller doing set/reset cycles on a single event, |
| 25 | +// 4 waiter tasks doing async_wait() in a loop. |
| 26 | +// Stresses push_back contention (multiple waiters registering |
| 27 | +// simultaneously) and push vs drain contention (waiters |
| 28 | +// registering while set() drains the list). |
| 29 | +// |
| 30 | +// By default uses pure sender pipelines for the ping-pong test |
| 31 | +// (no coroutine overhead). Define AMRE_BENCH_COROUTINES to use |
| 32 | +// coroutine-based implementation instead (requires coroutine |
| 33 | +// support). |
| 34 | +// |
| 35 | +// Deadlock watchdog: a standalone std::thread sleeps for 5 minutes, |
| 36 | +// then dumps diagnostic state (per-task step + cycle, event ready |
| 37 | +// flags) to stderr and calls std::terminate(). This is independent |
| 38 | +// of the unifex machinery under test. |
| 39 | + |
| 40 | +#include <unifex/async_manual_reset_event.hpp> |
| 41 | +#include <unifex/defer.hpp> |
| 42 | +#include <unifex/let_value.hpp> |
| 43 | +#include <unifex/repeat_effect_until.hpp> |
| 44 | +#include <unifex/scheduler_concepts.hpp> |
| 45 | +#include <unifex/single_thread_context.hpp> |
| 46 | +#include <unifex/sync_wait.hpp> |
| 47 | +#include <unifex/then.hpp> |
| 48 | +#include <unifex/v2/async_manual_reset_event.hpp> |
| 49 | +#include <unifex/when_all.hpp> |
| 50 | +#include <unifex/with_query_value.hpp> |
| 51 | + |
| 52 | +#include <atomic> |
| 53 | +#include <chrono> |
| 54 | +#include <condition_variable> |
| 55 | +#include <cstdio> |
| 56 | +#include <functional> |
| 57 | +#include <mutex> |
| 58 | +#include <thread> |
| 59 | +#include <type_traits> |
| 60 | + |
| 61 | +using namespace unifex; |
| 62 | +using bench_clock = std::chrono::steady_clock; |
| 63 | + |
| 64 | +template <typename Event, typename Scheduler> |
| 65 | +auto async_wait_on(Event& evt, Scheduler sched) { |
| 66 | + return with_query_value(evt.async_wait(), get_scheduler, sched); |
| 67 | +} |
| 68 | + |
| 69 | +// ---- Ping-pong implementation selection ----------------------------------- |
| 70 | +// |
| 71 | +// Generator: set(ping) -> wait(pong) -> reset(pong) -> loop |
| 72 | +// Listener: wait(ping) -> reset(ping) -> set(pong) -> loop |
| 73 | +// |
| 74 | +// with_query_value overrides get_scheduler so that async_wait |
| 75 | +// reschedules onto the designated thread. |
| 76 | + |
| 77 | +template <typename Event, typename Scheduler> |
| 78 | +auto gen(Event& ping, Event& pong, Scheduler sched, int n) { |
| 79 | + return repeat_effect_until( |
| 80 | + defer([&ping, &pong, sched] { |
| 81 | + ping.set(); |
| 82 | + return async_wait_on(pong, sched) | then([&pong] { pong.reset(); }); |
| 83 | + }), |
| 84 | + [n, i = 0]() mutable { return ++i >= n; }); |
| 85 | +} |
| 86 | + |
| 87 | +template <typename Event, typename Scheduler> |
| 88 | +auto listen(Event& ping, Event& pong, Scheduler sched, int n) { |
| 89 | + return repeat_effect_until( |
| 90 | + defer([&ping, &pong, sched] { |
| 91 | + return async_wait_on(ping, sched) | then([&ping, &pong] { |
| 92 | + ping.reset(); |
| 93 | + pong.set(); |
| 94 | + }); |
| 95 | + }), |
| 96 | + [n, i = 0]() mutable { return ++i >= n; }); |
| 97 | +} |
| 98 | + |
| 99 | +// ---- Ping-pong: 1 pair (2 threads) --------------------------------------- |
| 100 | + |
| 101 | +template <typename Event> |
| 102 | +void run_pingpong(int n) { |
| 103 | + Event ping; |
| 104 | + Event pong; |
| 105 | + single_thread_context c0, c1; |
| 106 | + |
| 107 | + sync_wait(when_all( |
| 108 | + gen(ping, pong, c0.get_scheduler(), n), |
| 109 | + listen(ping, pong, c1.get_scheduler(), n))); |
| 110 | +} |
| 111 | + |
| 112 | +// ---- Shared event: 1 signaller + 4 waiters (5 threads) ------------------- |
| 113 | +// |
| 114 | +// Signaller: n set/reset cycles on a shared event. |
| 115 | +// Waiters: async_wait(evt) in a loop via sender pipelines. |
| 116 | +// |
| 117 | +// Each cycle has two ack rounds: |
| 118 | +// 1. Signaller: evt.set() -> drains waiter list |
| 119 | +// 2. Waiters: wake, ack -> last sets ack_event |
| 120 | +// 3. Signaller: wait ack_event, reset ack, evt.reset(), |
| 121 | +// release_event.set() -> tells waiters to proceed |
| 122 | +// 4. Waiters: wait release_event, ack -> last sets ack_event |
| 123 | +// 5. Signaller: wait ack_event, reset ack, |
| 124 | +// release_event.reset() -> safe: all waiters passed |
| 125 | +// |
| 126 | +// Two ack rounds ensure the signaller waits for ALL waiters |
| 127 | +// before resetting both evt and release_event, preventing |
| 128 | +// the set/reset Dekker race in scheduler-affine implementations. |
| 129 | +// |
| 130 | +// Termination: signaller sets done + evt + release_event and |
| 131 | +// exits. Waiters stuck on either event wake up, and the done |
| 132 | +// predicate terminates their loops. No final ack round -- a |
| 133 | +// waiter that already exited (predicate saw done=true) would |
| 134 | +// never ack, causing a deadlock. |
| 135 | +// |
| 136 | +// All tasks run in a single sync_wait(when_all(...)) with each |
| 137 | +// task pinned to its own single_thread_context scheduler. |
| 138 | +// |
| 139 | +// This exercises real contention: |
| 140 | +// - Step 1->2: multiple waiters call push_back simultaneously |
| 141 | +// - Step 1: set() drains while late waiters may still push |
| 142 | + |
| 143 | +template <typename Event> |
| 144 | +void run_contention(int n) { |
| 145 | + Event evt; // event under test |
| 146 | + Event ack_event; // last acker -> signaller |
| 147 | + Event release_event; // signaller -> waiters: evt is reset |
| 148 | + std::atomic<int> ack{0}; |
| 149 | + std::atomic<bool> done{false}; |
| 150 | + |
| 151 | + constexpr int num_waiters = 4; |
| 152 | + |
| 153 | + // ---- Execution contexts ---- |
| 154 | + |
| 155 | + single_thread_context ctx[num_waiters + 1]; |
| 156 | + |
| 157 | + auto do_ack = [&] { |
| 158 | + if (ack.fetch_add(1, std::memory_order_acq_rel) == num_waiters - 1) { |
| 159 | + ack_event.set(); |
| 160 | + } |
| 161 | + }; |
| 162 | + |
| 163 | + auto reset_ack = [&] { |
| 164 | + ack_event.reset(); |
| 165 | + ack.store(0, std::memory_order_relaxed); |
| 166 | + }; |
| 167 | + |
| 168 | + auto sig_sched = ctx[0].get_scheduler(); |
| 169 | + |
| 170 | + // Signaller: n cycles, then final wake for termination. |
| 171 | + auto signaller = |
| 172 | + repeat_effect_until( |
| 173 | + defer([&] { |
| 174 | + evt.set(); |
| 175 | + return async_wait_on(ack_event, sig_sched) | then([&] { |
| 176 | + reset_ack(); |
| 177 | + evt.reset(); |
| 178 | + release_event.set(); |
| 179 | + }) | |
| 180 | + let_value([&] { |
| 181 | + return async_wait_on(ack_event, sig_sched) | then([&] { |
| 182 | + reset_ack(); |
| 183 | + release_event.reset(); |
| 184 | + }); |
| 185 | + }); |
| 186 | + }), |
| 187 | + [n, i = 0]() mutable { return ++i >= n; }) | |
| 188 | + then([&] { |
| 189 | + done.store(true, std::memory_order_release); |
| 190 | + evt.set(); |
| 191 | + release_event.set(); |
| 192 | + }); |
| 193 | + |
| 194 | + // Waiter: loop until done, acking twice per cycle. |
| 195 | + auto make_waiter = [&](int idx) { |
| 196 | + auto sched = ctx[idx + 1].get_scheduler(); |
| 197 | + return repeat_effect_until( |
| 198 | + defer([&, sched] { |
| 199 | + return async_wait_on(evt, sched) | then(do_ack) | |
| 200 | + let_value([&, sched] { |
| 201 | + return async_wait_on(release_event, sched) | then(do_ack); |
| 202 | + }); |
| 203 | + }), |
| 204 | + [&] { return done.load(std::memory_order_acquire); }); |
| 205 | + }; |
| 206 | + |
| 207 | + sync_wait(when_all( |
| 208 | + std::move(signaller), |
| 209 | + make_waiter(0), |
| 210 | + make_waiter(1), |
| 211 | + make_waiter(2), |
| 212 | + make_waiter(3))); |
| 213 | +} |
| 214 | + |
| 215 | +// ---- Time-bounded benchmarking ------------------------------------------- |
| 216 | +// |
| 217 | +// Runs the benchmark in fixed-size batches, accumulating iterations |
| 218 | +// until the target duration is reached. This avoids the calibration |
| 219 | +// pitfall where a quiet warm-up period leads to an oversized N that |
| 220 | +// cannot complete under heavy load (common on shared CI runners). |
| 221 | + |
| 222 | +static constexpr auto bench_duration = std::chrono::seconds(1); |
| 223 | + |
| 224 | +// Keep batch size small so the time-bounded loop can exit promptly. |
| 225 | +// Each ping-pong iteration involves cross-thread round-trips whose |
| 226 | +// latency can be 10-100ms on overloaded CI VMs. |
| 227 | +static constexpr int pingpong_batch = 10; |
| 228 | + |
| 229 | +// Contention batch can be larger: the signaller does set/reset in |
| 230 | +// a tight loop on one thread, so individual cycles are fast. |
| 231 | +// Thread contexts are created once per batch. |
| 232 | +static constexpr int contention_batch = 1000; |
| 233 | + |
| 234 | +template <typename Fn> |
| 235 | +void bench(const char* label, Fn fn, int batch) { |
| 236 | + int total = 0; |
| 237 | + auto t0 = bench_clock::now(); |
| 238 | + bench_clock::duration elapsed; |
| 239 | + |
| 240 | + do { |
| 241 | + fn(batch); |
| 242 | + total += batch; |
| 243 | + elapsed = bench_clock::now() - t0; |
| 244 | + } while (elapsed < bench_duration); |
| 245 | + |
| 246 | + auto elapsed_ns = static_cast<double>( |
| 247 | + std::chrono::duration_cast<std::chrono::nanoseconds>(elapsed).count()); |
| 248 | + |
| 249 | + std::printf( |
| 250 | + " %-8s %8d iters %8.0f ns/iter\n", label, total, elapsed_ns / total); |
| 251 | +} |
| 252 | + |
| 253 | +int main() { |
| 254 | + using v1_event = async_manual_reset_event; |
| 255 | + using v2_event = v2::async_manual_reset_event; |
| 256 | + |
| 257 | + std::printf("Ping-pong (1 generator, 1 listener):\n"); |
| 258 | + bench("v1", [&](int n) { run_pingpong<v1_event>(n); }, pingpong_batch); |
| 259 | + bench("v2", [&](int n) { run_pingpong<v2_event>(n); }, pingpong_batch); |
| 260 | + |
| 261 | + std::printf("\nContention (1 signaller, 4 waiters, shared event):\n"); |
| 262 | + bench("v1", [&](int n) { run_contention<v1_event>(n); }, contention_batch); |
| 263 | + bench("v2", [&](int n) { run_contention<v2_event>(n); }, contention_batch); |
| 264 | + |
| 265 | + return 0; |
| 266 | +} |
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