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For in-browser use a [port of Fairy-Stockfish to WebAssembly](https://github.com/fairy-stockfish/fairy-stockfish.wasm) is available at [npm](https://www.npmjs.com/package/fairy-stockfish-nnue.wasm). It is e.g. used for local analysis on [pychess.org](https://www.pychess.org/analysis/chess). Also see the [Fairy-Stockfish WASM demo](https://github.com/ianfab/fairy-stockfish-nnue-wasm-demo) available at https://fairy-stockfish-nnue-wasm.vercel.app/.
[Stockfish](https://stockfishchess.org) is a free, powerful UCI chess engine
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derived from Glaurung 2.1. Stockfish is not a complete chess program and requires a
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UCI-compatible graphical user interface (GUI) (e.g. XBoard with PolyGlot, Scid,
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Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order
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to be used comfortably. Read the documentation for your GUI of choice for information
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about how to use Stockfish with it.
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The Stockfish engine features two evaluation functions for chess, the classical
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evaluation based on handcrafted terms, and the NNUE evaluation based on efficiently
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updatable neural networks. The classical evaluation runs efficiently on almost all
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CPU architectures, while the NNUE evaluation benefits from the vector
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intrinsics available on most CPUs (sse2, avx2, neon, or similar).
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## Files
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This distribution of Stockfish consists of the following files:
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*[Readme.md](https://github.com/official-stockfish/Stockfish/blob/master/README.md), the file you are currently reading.
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*[Copying.txt](https://github.com/official-stockfish/Stockfish/blob/master/Copying.txt), a text file containing the GNU General Public License version 3.
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*[AUTHORS](https://github.com/official-stockfish/Stockfish/blob/master/AUTHORS), a text file with the list of authors for the project
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*[src](https://github.com/official-stockfish/Stockfish/tree/master/src), a subdirectory containing the full source code, including a Makefile
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that can be used to compile Stockfish on Unix-like systems.
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* a file with the .nnue extension, storing the neural network for the NNUE
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evaluation. Binary distributions will have this file embedded.
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## The UCI protocol and available options
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The Universal Chess Interface (UCI) is a standard protocol used to communicate with
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a chess engine, and is the recommended way to do so for typical graphical user interfaces
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(GUI) or chess tools. Stockfish implements the majority of it options as described
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in [the UCI protocol](https://www.shredderchess.com/download/div/uci.zip).
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Developers can see the default values for UCI options available in Stockfish by typing
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`./stockfish uci` in a terminal, but the majority of users will typically see them and
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change them via a chess GUI. This is a list of available UCI options in Stockfish:
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*#### Threads
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The number of CPU threads used for searching a position. For best performance, set
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this equal to the number of CPU cores available.
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*#### Hash
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The size of the hash table in MB. It is recommended to set Hash after setting Threads.
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*#### Clear Hash
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Clear the hash table.
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*#### Ponder
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Let Stockfish ponder its next move while the opponent is thinking.
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*#### MultiPV
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Output the N best lines (principal variations, PVs) when searching.
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Leave at 1 for best performance.
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*#### Use NNUE
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Toggle between the NNUE and classical evaluation functions. If set to "true",
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the network parameters must be available to load from file (see also EvalFile),
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if they are not embedded in the binary.
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*#### EvalFile
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The name of the file of the NNUE evaluation parameters. Depending on the GUI the
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filename might have to include the full path to the folder/directory that contains the file.
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Other locations, such as the directory that contains the binary and the working directory,
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are also searched.
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*#### UCI_AnalyseMode
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An option handled by your GUI.
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*#### UCI_Chess960
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An option handled by your GUI. If true, Stockfish will play Chess960.
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*#### UCI_ShowWDL
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If enabled, show approximate WDL statistics as part of the engine output.
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These WDL numbers model expected game outcomes for a given evaluation and
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game ply for engine self-play at fishtest LTC conditions (60+0.6s per game).
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*#### UCI_LimitStrength
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Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.
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*#### UCI_Elo
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If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo.
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This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
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*#### Skill Level
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Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength).
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Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a
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weaker move will be played.
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*#### SyzygyPath
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Path to the folders/directories storing the Syzygy tablebase files. Multiple
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directories are to be separated by ";" on Windows and by ":" on Unix-based
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operating systems. Do not use spaces around the ";" or ":".
are already enabled, and no configuration is needed.
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### Support on Windows
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The use of large pages requires "Lock Pages in Memory" privilege. See
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[Enable the Lock Pages in Memory Option (Windows)](https://docs.microsoft.com/en-us/sql/database-engine/configure-windows/enable-the-lock-pages-in-memory-option-windows)
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on how to enable this privilege, then run [RAMMap](https://docs.microsoft.com/en-us/sysinternals/downloads/rammap)
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to double-check that large pages are used. We suggest that you reboot
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your computer after you have enabled large pages, because long Windows
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sessions suffer from memory fragmentation, which may prevent Stockfish
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from getting large pages: a fresh session is better in this regard.
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## Compiling Stockfish yourself from the sources
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Stockfish has support for 32 or 64-bit CPUs, certain hardware
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instructions, big-endian machines such as Power PC, and other platforms.
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On Unix-like systems, it should be easy to compile Stockfish
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directly from the source code with the included Makefile in the folder
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`src`. In general it is recommended to run `make help` to see a list of make
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targets with corresponding descriptions.
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```
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cd src
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make help
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make net
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make build ARCH=x86-64-modern
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```
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When not using the Makefile to compile (for instance, with Microsoft MSVC) you
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need to manually set/unset some switches in the compiler command line; see
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file *types.h* for a quick reference.
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When reporting an issue or a bug, please tell us which Stockfish version
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and which compiler you used to create your executable. This information
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can be found by typing the following command in a console:
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```
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./stockfish compiler
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```
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## Understanding the code base and participating in the project
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Stockfish's improvement over the last decade has been a great community
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effort. There are a few ways to help contribute to its growth.
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### Donating hardware
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Improving Stockfish requires a massive amount of testing. You can donate
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your hardware resources by installing the [Fishtest Worker](https://github.com/glinscott/fishtest/wiki/Running-the-worker:-overview)
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and view the current tests on [Fishtest](https://tests.stockfishchess.org/tests).
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### Improving the code
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If you want to help improve the code, there are several valuable resources:
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*[In this wiki,](https://www.chessprogramming.org) many techniques used in
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Stockfish are explained with a lot of background information.
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*[The section on Stockfish](https://www.chessprogramming.org/Stockfish)
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describes many features and techniques used by Stockfish. However, it is
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generic rather than being focused on Stockfish's precise implementation.
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Nevertheless, a helpful resource.
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* The latest source can always be found on [GitHub](https://github.com/official-stockfish/Stockfish).
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Discussions about Stockfish take place these days mainly in the [FishCooking](https://groups.google.com/forum/#!forum/fishcooking)
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group and on the [Stockfish Discord channel](https://discord.gg/nv8gDtt).
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The engine testing is done on [Fishtest](https://tests.stockfishchess.org/tests).
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If you want to help improve Stockfish, please read this [guideline](https://github.com/glinscott/fishtest/wiki/Creating-my-first-test)
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first, where the basics of Stockfish development are explained.
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## Terms of use
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Stockfish is free, and distributed under the **GNU General Public License version 3**
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Fairy-Stockfish is free, and distributed under the **GNU General Public License version 3**
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(GPL v3). Essentially, this means you are free to do almost exactly
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what you want with the program, including distributing it among your
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friends, making it available for download from your website, selling
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it (either by itself or as part of some bigger software package), or
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using it as the starting point for a software project of your own.
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The only real limitation is that whenever you distribute Stockfish in
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The only real limitation is that whenever you distribute Fairy-Stockfish in
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some way, you MUST always include the full source code, or a pointer
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to where the source code can be found, to generate the exact binary
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you are distributing. If you make any changes to the source code,
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these changes must also be made available under the GPL.
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For full details, read the copy of the GPL v3 found in the file named
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