Start saferoom door locks until all connecting players are loaded or certain time pass
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D1 L4D2 -
How does it work?
- Lock start saferoom door until all connecting players are loaded or until time pass
- Teleport survivor back to safe area if does not have start saferoom door
- Saferoom door drops after door open
- To control enable/disable on some custom maps, modify file: data/antisaferoomdooropen.cfg
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Require | 必要安裝
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Support | 支援插件
- l4d_start_safe_area: Add Custom safe area for any map on start
- 遊戲開局時,強制將出生點周圍區域判定為安全區,以確保玩家安全
- l4d_start_safe_area: Add Custom safe area for any map on start
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ConVar | 指令
- cfg/sourcemod/antisaferoomdooropen.cfg
// 0=Plugin off, 1=Plugin on. antisaferoomdooropen_enable "1" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. antisaferoomdooropen_modes_tog "0" // How Long plugin waits for loaders before giving up on them (0=Don't wait for loaders) antisaferoomdooropen_loaders_time "30" // How Long plugin waits before saferoom door can be opened. (Once all players are loaded) antisaferoomdooropen_open_time "40" // Saferoom door auto open after this amount of time, even if survivors are still inside the safe room. (0=off) antisaferoomdooropen_force_start_time "100" // If 1, saferoom door drops after door open antisaferoomdooropen_fake "1" // If 1, Door fades after it drops. antisaferoomdooropen_fade "1" // If 1, Players will be teleported back to saferoom if try to leave the safe area when door locks // Useful if map does not have start saferoom door antisaferoomdooropen_left_start_area_teleport "1" //If 1, Players won't take any damage when door locks antisaferoomdooropen_left_start_area_god "1" // If 1, Spawn player to safe area if player dies when door locks antisaferoomdooropen_open_spawn_player "0" // If 1, return player to safe area if player spawns or takes over bot when door locks. antisaferoomdooropen_return_player "0" // Changes how count down timer and hint displays. antisaferoomdooropen_announce_type "2" // (L4D2) Set A Glow For The Saferoom Doors antisaferoomdooropen_glow_enable "1" // (L4D2) Set The Glow Range For Saferoom Doors antisaferoomdooropen_glow_range "500" // (L4D2) Set Saferoom Lock Glow Color, (0-255) Separated By Spaces. antisaferoomdooropen_lock_glow_color "255 0 0" // (L4D2) Set Saferoom Unlock Glow Color, (0-255) Separated By Spaces. antisaferoomdooropen_unlock_glow_color "0 255 0"
- cfg/sourcemod/antisaferoomdooropen.cfg
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Translation Support | 支援翻譯
translations/antisaferoomdooropen.phrases.txt -
Related Plugin | 相關插件
- lockdown_system_l4d: Locks Saferoom Door Until Someone Opens It.
- 終點安全門鎖住直到時間結束
- l4d_start_safe_area: Add Custom safe area for any map on start
- 遊戲開局時,強制將出生點周圍區域判定為安全區,以確保玩家安全
- lockdown_system_l4d: Locks Saferoom Door Until Someone Opens It.
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Changelog | 版本日誌
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v3.0 (2025-1-2)
- Add data file to control enable/disable on specific maps
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v2.9 (2025-1-1)
- Make door drop after door is fully opened
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v2.8 (2024-12-25)
- Update cvars
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v2.7 (2024-11-19)
- Waiting for connecting players
- Update cvars
- Update translation
- Remake code
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v2.6 (2024-8-27)
- Update cvars
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v2.5 (2023-10-31)
- Add translation file
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v2.4 (2023-2-13)
- Add a cvar to display count down timer
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v2.3
- Initial Release
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起始安全門將會鎖住直到所有玩家載入遊戲或時間到 + 沒有安全門的關卡則是傳送回起始
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原理
- 回合開始時,將安全室的門鎖住,任何人不得打開安全室的門
- 當所有玩家已載入遊戲或時間到之後,大門解鎖
- 如果關卡沒有安全室,則離開安全區域會被傳送回去
- 大門打開後,門掉落在地上 (不能再關回去)
- 可到文件設置某些三方圖不要修改安全門: data/antisaferoomdooropen.cfg
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用意在哪?
- 讓隊友等待玩家
- 防止每次過關後有傻B不等人直接打開安全門衝出去
- 禁止跑回起始安全室關閉大門,躲避特感追殺
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指令中文介紹 (點我展開)
- cfg/sourcemod/antisaferoomdooropen.cfg
// 0=關閉插件, 1=啟動插件 antisaferoomdooropen_enable "1" // 什麼模式下啟動此插件. 0=所有模式, 1=戰役, 2=生存, 4=對抗, 8=清道夫. 請將數字相加起來 antisaferoomdooropen_modes_tog "0" // 換圖之後必須等待所有玩家載入遊戲,超過30秒後便放棄等待 (0=不等待) antisaferoomdooropen_loaders_time "30" // 40秒後解鎖安全室大門 (所有玩家已載入遊戲之後開始倒數) antisaferoomdooropen_open_time "40" // 100秒後,安全室的門強制自動打開 (0=關閉這項功能) antisaferoomdooropen_force_start_time "100" // 為1時,安全門打開後會自動掉落且不能再關回去 antisaferoomdooropen_fake "1" // 為1時,安全門掉落地上後自動消失 antisaferoomdooropen_fade "1" // (大門鎖住時) 為1時,倖存者離開安全區域會被傳送回起點 (0=關閉這項功能) // 適合關卡沒有起始安全門的時候 antisaferoomdooropen_left_start_area_teleport "1" // (大門鎖住時) 為1時,倖存者們不會受到任何傷害 antisaferoomdooropen_left_start_area_god "1" // (大門鎖住時) 為1時,如果玩家在安全室內死亡則會復活 antisaferoomdooropen_open_spawn_player "0" // (大門鎖住時) 為1時,玩家取代Bot時會返回安全區域 antisaferoomdooropen_return_player "0" // 提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) antisaferoomdooropen_countdown_announce_type "2" // (L4D2) 為1時,安全室的大門有光環 antisaferoomdooropen_glow_enable "1" // (L4D2) 安全室的大門發光範圍 antisaferoomdooropen_glow_range "500" // (L4D2) 安全室的大門鎖住時的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) antisaferoomdooropen_lock_glow_color "255 0 0" // (L4D2) 安全室的大門解除鎖住時的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) antisaferoomdooropen_unlock_glow_color "0 255 0"
- cfg/sourcemod/antisaferoomdooropen.cfg





