Reduce the start duration of chainsaw deploying animation
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D2 -
Image | 圖示
Before (裝此插件之前) After (裝此插件之後) 





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How does it work?
- Reduce the start duration of chainsaw deploying animation
- After pinned by S.I
- After incap or hanging from ledge
- After climbing the ladder
- When switching current weapon to chainsaw
- After tank punch
- Reduce the start duration of chainsaw deploying animation
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d2_chainsaw_deploy_speed.cfg
// 0=Plugin off, 1=Plugin on. l4d2_chainsaw_deploy_speed_enable "1" // Deploy speed after pinned by S.I. or flung by a Charger impact [0.0~1.0] l4d2_chainsaw_deploy_speed_getup "0.0" // Deploy speed after incap or hanging from ledge [0.0~1.0] l4d2_chainsaw_deploy_speed_hanging_incap "0.6" // Deploy speed after climbing the ladder [0.0~1.0] l4d2_chainsaw_deploy_speed_ladder "0.6" // Deploy speed when switching current weapon to chainsaw [0.0~1.0] l4d2_chainsaw_deploy_speed_switch "0.6" // Deploy speed after tank punch [0.0~1.0] l4d2_chainsaw_deploy_speed_tank_punch "0.0"
- cfg/sourcemod/l4d2_chainsaw_deploy_speed.cfg
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Related Official ConVar
- You can write down the following cvars in
cfg/server.cfgand modify value// Higher this value will make chainsaw attack hitbox wider but more randomizer (default: 30) // 30 mean hit angel sm_cvar chainsaw_attack_cone 30 // Higher will make chainsaw attack hitbox gets farther (default: 50) sm_cvar chainsaw_attack_distance 50 // chainsaw dps equal damage/interval = 1000 // (default: 100/0.1) sm_cvar chainsaw_damage 100 sm_cvar chainsaw_hit_interval 0.1 // chainsaw fuel (default: 20) sm_cvar ammo_chainsaw_max 20
- You can write down the following cvars in
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Changelog | 版本日誌
- v1.0 (2025-6-19)
- Initial Release
- v1.0 (2025-6-19)
減少啟動電鋸的時間,能快速使用電鋸
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原理
- 減少啟動電鋸的時間,幫助倖存者快速使用電鋸
- 解除被特感控制之後、被Charger撞飛之後
- 倒地或掛邊之後
- 爬梯之後
- 武器切換電鋸之後
- 被Tank揮拳拍飛之後
- 減少啟動電鋸的時間,幫助倖存者快速使用電鋸
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_chainsaw_deploy_speed.cfg
// 0=關閉插件, 1=啟動插件 l4d2_chainsaw_deploy_speed_enable "1" // 啟動電鋸的時間 (解除被特感控制之後、被Charger撞飛之後) [0.0~1.0] l4d2_chainsaw_deploy_speed_getup "0.0" // 啟動電鋸的時間 (解除被特感控制之後、被Charger撞飛之後) [0.0~1.0] l4d2_chainsaw_deploy_speed_hanging_incap "0.6" // 啟動電鋸的時間 (爬梯之後) [0.0~1.0] l4d2_chainsaw_deploy_speed_ladder "0.6" // 啟動電鋸的時間 (武器切換) [0.0~1.0] l4d2_chainsaw_deploy_speed_switch "0.6" // 啟動電鋸的時間 (被Tank揮拳拍飛之後) [0.0~1.0] l4d2_chainsaw_deploy_speed_tank_punch "0.0"
- cfg/sourcemod/l4d2_chainsaw_deploy_speed.cfg
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相關的官方指令中文介紹 (點我展開)
- 膽汁瓶投擲物官方介紹
- 可將以下指令寫在
cfg/server.cfg並自行修改// 數值越大,電鋸攻擊判定的範圍越廣,但是隨機性 (預設: 30) // 舉例: 30=電鋸攻擊判定角度 sm_cvar chainsaw_attack_cone 30 // 數值越大,電鋸攻擊判定的長 (預設: 50) sm_cvar chainsaw_attack_distance 50 // 電鋸的傷害間隔 (預設: 每0.1秒造成100傷害) sm_cvar chainsaw_damage 100 sm_cvar chainsaw_hit_interval 0.1 // 電鋸的電量 (預設: 20) sm_cvar ammo_chainsaw_max 20