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Description | 內容

Reduce the start duration of chainsaw deploying animation

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • Apply to | 適用於

    L4D2
    
  • Image | 圖示

    Before (裝此插件之前) After (裝此插件之後)
    l4d2_chainsaw_deploy_speed_before_1 l4d2_chainsaw_deploy_speed_after_1
    l4d2_chainsaw_deploy_speed_before_2 l4d2_chainsaw_deploy_speed_after_2
    l4d2_chainsaw_deploy_speed_before_3 l4d2_chainsaw_deploy_speed_after_3
  • How does it work?
    • Reduce the start duration of chainsaw deploying animation
      • After pinned by S.I
      • After incap or hanging from ledge
      • After climbing the ladder
      • When switching current weapon to chainsaw
      • After tank punch
  • Require | 必要安裝

    1. left4dhooks
  • ConVar | 指令
    • cfg/sourcemod/l4d2_chainsaw_deploy_speed.cfg
      // 0=Plugin off, 1=Plugin on.
      l4d2_chainsaw_deploy_speed_enable "1"
      
      // Deploy speed after pinned by S.I. or flung by a Charger impact [0.0~1.0]
      l4d2_chainsaw_deploy_speed_getup "0.0"
      
      // Deploy speed after incap or hanging from ledge [0.0~1.0]
      l4d2_chainsaw_deploy_speed_hanging_incap "0.6"
      
      // Deploy speed after climbing the ladder [0.0~1.0]
      l4d2_chainsaw_deploy_speed_ladder "0.6"
      
      // Deploy speed when switching current weapon to chainsaw [0.0~1.0]
      l4d2_chainsaw_deploy_speed_switch "0.6"
      
      // Deploy speed after tank punch [0.0~1.0]
      l4d2_chainsaw_deploy_speed_tank_punch "0.0"
  • Related Official ConVar
    • You can write down the following cvars in cfg/server.cfg and modify value
       // Higher this value will make chainsaw attack hitbox wider but more randomizer (default: 30)
       // 30 mean hit angel
       sm_cvar chainsaw_attack_cone 30
      
       // Higher will make chainsaw attack hitbox gets farther (default: 50)
       sm_cvar chainsaw_attack_distance 50
      
       // chainsaw dps equal damage/interval = 1000
       // (default: 100/0.1)
       sm_cvar chainsaw_damage 100
       sm_cvar chainsaw_hit_interval 0.1
      
       // chainsaw fuel (default: 20)
       sm_cvar ammo_chainsaw_max 20
  • Changelog | 版本日誌
    • v1.0 (2025-6-19)
      • Initial Release

中文說明

減少啟動電鋸的時間,能快速使用電鋸

  • 原理

    • 減少啟動電鋸的時間,幫助倖存者快速使用電鋸
      • 解除被特感控制之後、被Charger撞飛之後
      • 倒地或掛邊之後
      • 爬梯之後
      • 武器切換電鋸之後
      • 被Tank揮拳拍飛之後
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d2_chainsaw_deploy_speed.cfg
      // 0=關閉插件, 1=啟動插件
      l4d2_chainsaw_deploy_speed_enable "1"
      
      // 啟動電鋸的時間 (解除被特感控制之後、被Charger撞飛之後) [0.0~1.0]
      l4d2_chainsaw_deploy_speed_getup "0.0"
      
      // 啟動電鋸的時間 (解除被特感控制之後、被Charger撞飛之後) [0.0~1.0]
      l4d2_chainsaw_deploy_speed_hanging_incap "0.6"
      
      // 啟動電鋸的時間 (爬梯之後) [0.0~1.0]
      l4d2_chainsaw_deploy_speed_ladder "0.6"
      
      // 啟動電鋸的時間 (武器切換) [0.0~1.0]
      l4d2_chainsaw_deploy_speed_switch "0.6"
      
      // 啟動電鋸的時間 (被Tank揮拳拍飛之後) [0.0~1.0]
      l4d2_chainsaw_deploy_speed_tank_punch "0.0"
  • 相關的官方指令中文介紹 (點我展開)
    • 膽汁瓶投擲物官方介紹
    • 可將以下指令寫在 cfg/server.cfg 並自行修改
       // 數值越大,電鋸攻擊判定的範圍越廣,但是隨機性 (預設: 30)
       // 舉例: 30=電鋸攻擊判定角度 
       sm_cvar chainsaw_attack_cone 30
      
       // 數值越大,電鋸攻擊判定的長 (預設: 50)
       sm_cvar chainsaw_attack_distance 50
      
       // 電鋸的傷害間隔 (預設: 每0.1秒造成100傷害)
       sm_cvar chainsaw_damage 100
       sm_cvar chainsaw_hit_interval 0.1
      
       // 電鋸的電量 (預設: 20)
       sm_cvar ammo_chainsaw_max 20