Spawn Uncommon Infected on all maps (Support The Last Stand New Model)
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D2 -
How does it work?
- Turn normal common infected into uncommon infected such as
- Fallen survivor
- Riot
- CEDA
- Clown
- Mudman
- Roadcrew
- Jimmy
- Support custom maps
- Support The Last Stand New Model
- Turn normal common infected into uncommon infected such as
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Require | 必要安裝
None -
ConVar | 指令
- cfg/sourcemod/l4d2_spawn_uncommons.cfg
// Do you want all uncommons randomly spawning on all maps l4d2_spawn_uncommons_auto_shuffle "1" // If l4d2_spawn_uncommons_autoshuffle is 1, X chance to turn into uncommon when common infected spawns [1~100]% l4d2_spawn_uncommons_auto_chance "15" // Binary flag of allowed autoshuffle zombies. 1 = riot, 2 = ceda, 4 = clown, 8 = mudman, 16 = roadcrew, 32 = jimmy, 64 = fallen, 127=All l4d2_spawn_uncommons_autotypes "127" // Health value the uncommons get set to. 0 = Game default health l4d2_spawn_uncommons_health_override "0" // How many riot infected allowed on the field (0= No Limit) // If limit reached, spawn other uncommon. (Does not affect director spawn) l4d2_spawn_uncommons_riot_on_the_field "2" // How many ceda infected allowed on the field (0= No Limit) // If limit reached, spawn other uncommon. (Does not affect director spawn) l4d2_spawn_uncommons_ceda_on_the_field "3" // How many clown infected allowed on the field (0= No Limit) // If limit reached, spawn other uncommon. (Does not affect director spawn) l4d2_spawn_uncommons_clown_on_the_field "2" // How many mudman infected allowed on the field (0= No Limit) // If limit reached, spawn other uncommon. (Does not affect director spawn) l4d2_spawn_uncommons_mudman_on_the_field "3" // How many roadcrew infected allowed on the field (0= No Limit) // If limit reached, spawn other uncommon. (Does not affect director spawn) l4d2_spawn_uncommons_roadcrew_on_the_field "3" // How many jimmy gibbs jr allowed on the field // If limit reached, spawn other uncommon. (Does not affect director spawn) l4d2_spawn_uncommons_jimmy_on_the_field "1" // How many fallen survivors allowed on the field (Override official cvar: z_fallen_max_count) // If limit reached, spawn other uncommon. (Does not affect director spawn) l4d2_spawn_uncommons_fallen_on_the_field "2" // When a jimmy gibbs jr is killed, how long in seconds should pass before another can spawn. // If time is not up yet, spawn other uncommon. (Does not affect director spawn) l4d2_spawn_uncommons_jimmy_suppress_time "300" // When a Fallen Survivor is killed, how long in seconds should pass before another can spawn. (Override official cvar: z_fallen_kill_suppress_time) // If time is not up yet, spawn other uncommon. (Does not affect director spawn) l4d2_spawn_uncommons_fallen_suppress_time "180"
- cfg/sourcemod/l4d2_spawn_uncommons.cfg
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Command | 命令
- Spawn uncommon infected ANYTIME. (Adm required: ADMFLAG_ROOT)
sm_spawnuncommon <riot|ceda|clown|mud|roadcrew|jimmy|fallen|random>
- Spawn uncommon infected ANYTIME. (Adm required: ADMFLAG_ROOT)
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Related Official ConVar
- Unlock Fallen Survivor
- This plugin already modified
z_fallen_max_countandz_fallen_kill_suppress_time, you don't need to change the following cvars
ConVar/Command Parameters or default value Descriptor Effect z_fallen_kill_suppress_time 300 Seconds When a Fallen Survivor is killed, how long in seconds should pass before another can spawn. z_fallen_max_count 1 Arbitrary number How many Fallen Survivors can be active at once.
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Changelog | 版本日誌
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v1.0h (2023-1-26)
- Remake Code
- Convert code to latest syntax
- Changes to fix warnings when compiling on SourceMod 1.11.
- Add convars to control each uncommon spawn time, spawn limit.
- Unlock fallen survivor limit and time.
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v1.0.9
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所有地圖上可生成特殊一般感染者,有鎮暴警察、CEDA人員、小丑、泥人、工人、吉米賽車手、墮落倖存者
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原理
- 導演系統生成普通感染者的時候,將其變成特殊一般感染者
- 不影響地圖上既有的特殊一般感染者
- 支援三方圖
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_spawn_uncommons.cfg
// 0=關閉插件, 1=啟動插件 l4d2_spawn_uncommons_auto_shuffle "1" // 普通感染變成特殊一般感染者的機率 [1~100]% l4d2_spawn_uncommons_auto_chance "15" // 可以生成的特殊一般感染者種類 1 = 鎮暴警察, 2 = CEDA人員, 4 = 小丑, 8 = 泥人, 16 = 工人, 32 = 吉米賽車手, 64 = 墮落倖存者 (請將數字相加起來,127=全部) l4d2_spawn_uncommons_autotypes "127" // 設定特殊一般感染者的血量. 0 = 遊戲預設 l4d2_spawn_uncommons_health_override "0" // 場上同時存在的鎮暴警察數量 (0=無限制) // 如果已達限制,生成其他特殊一般感染者. l4d2_spawn_uncommons_riot_on_the_field "2" // 場上同時存在的CEDA人員數量 (0=無限制) // 如果已達限制,生成其他特殊一般感染者. l4d2_spawn_uncommons_ceda_on_the_field "3" // 場上同時存在的小丑數量 (0=無限制) // 如果已達限制,生成其他特殊一般感染者. l4d2_spawn_uncommons_clown_on_the_field "2" // 場上同時存在的泥人數量 (0=無限制) // 如果已達限制,生成其他特殊一般感染者. l4d2_spawn_uncommons_mudman_on_the_field "3" // 場上同時存在的工人數量 (0=無限制) // 如果已達限制,生成其他特殊一般感染者. l4d2_spawn_uncommons_roadcrew_on_the_field "3" // 場上同時存在的吉米賽車手數量 (0=無限制) // 如果已達限制,生成其他特殊一般感染者. l4d2_spawn_uncommons_jimmy_on_the_field "1" // 場上同時存在的墮落倖存者數量 (會覆蓋官方指令: z_fallen_max_count) // 如果已達限制,生成其他特殊一般感染者. l4d2_spawn_uncommons_fallen_on_the_field "2" // 當吉米賽車手被殺死之後,下次生成的冷卻時間 // 冷卻時間未到將生成其他特殊一般感染者 l4d2_spawn_uncommons_jimmy_suppress_time "300" // 當墮落倖存者被殺死之後,下次生成的冷卻時間 (會覆蓋官方指令: z_fallen_kill_suppress_time) // 冷卻時間未到將生成其他特殊一般感染者 l4d2_spawn_uncommons_fallen_suppress_time "180"
- cfg/sourcemod/l4d2_spawn_uncommons.cfg
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命令中文介紹 (點我展開)
- 在準心上生成特殊一般感染者. (權限: ADMFLAG_ROOT)
sm_spawnuncommon <riot|ceda|clown|mud|roadcrew|jimmy|fallen|random>
- 在準心上生成特殊一般感染者. (權限: ADMFLAG_ROOT)
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相關的官方指令中文介紹 (點我展開)
- 解鎖墮落生還者生成限制
- 這個插件已經修改指令
z_fallen_max_count與z_fallen_kill_suppress_time, 你無須更動以下任何指令
指令 預設值 單位 影響 z_fallen_kill_suppress_time 300 秒數 當場上的墮落生還者殺死之後,有300秒冷卻時間不會出現墮落生還者 z_fallen_max_count 1 數量 場上只能有一隻墮落生還者

