When survivors have made it in end saferoom, restore survivors all survivors with 100 hp + refill full ammo + give medical items
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D1 Coop L4D2 Coop/Realism -
How does it work?
- When survivors have made it to saferoom
- Any survivor who has less than 50hp will be restored to 50 permant health
- Save any incapacitated survivor and gain 50 permant health
- Remove black and white and gain 50 permant health
- Dead survivor will respawn with 50hp on next level
- Refill survivors' weapon ammo
- Give medical items (Med Kit or defibrillator)
- Remove kits in start saferoom and end saferoom
- Apply to coop/realism only
- When survivors have made it to saferoom
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d_coop_saferoom_resupply.cfg
// 0=Plugin off, 1=Plugin on. l4d_coop_saferoom_resupply_enable "1" // If 1, Remove kits in start saferoom l4d_coop_saferoom_resupply_remove_start_kits "1" // If 1, Remove kits in end saferoom l4d_coop_saferoom_resupply_remove_end_kits "1" // If 1, Remove ammo pile in start saferoom l4d_coop_saferoom_resupply_remove_start_ammo "1" // If 1, Remove ammo pile in end saferoom l4d_coop_saferoom_resupply_remove_end_ammo "0" // Amount of HP a survivor can restore in saferoom (0=off) // Amount of HP Dead survivor respawn with on next level (0=off) // Can set number above 100 l4d_coop_saferoom_resupply_hp "50" // If 1, refill players' weapon ammo l4d_coop_saferoom_resupply_ammo "1" // (L4D2) Give medical item to survivor player // 0=Off, 1=Med Kit, 2=Defibrillator, 3=Pain pill, 4=Adrenaline, 5=Random // (If player had item, it does nothing) l4d_coop_saferoom_resupply_medical "5" // (L4D1) Give medical item to survivor player // 0=Off, 1=Med Kit, 2=Pain pill, 3=Random // (If player had item, it does nothing) l4d_coop_saferoom_resupply_medical "3" // If 1, Set health + remove kits/ammo pile + give medical item in the first map start saferoom l4d_coop_saferoom_resupply_first_map "0"
- cfg/sourcemod/l4d_coop_saferoom_resupply.cfg
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Changelog | 版本日誌
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v1.1 (2025-1-16)
- Update cvars
- Remove saferoom ammo
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v1.0 (2024-4-13)
- Initial Release
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戰役模式通關之時,恢復倖存者血量 + 補充彈藥 + 補充醫療物品
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原理
- 當玩家過關時
- 如果有倖存者低於50hp,將血量回復為50hp
- 倒地玩家會救起來,並將血量回復為50hp
- 黑白狀態也會解除,並將血量回復為50hp
- 死亡的倖存者下一關會以50hp復活
- 補充倖存者的武器彈藥
- 補充醫療物品
- 只適用於戰役和寫實模式
- 當玩家過關時
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用意在哪?
- 解決每次玩家都要故意自殺獲得下一關復活50hp的問題
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_coop_saferoom_resupply.cfg
// 0=關閉插件, 1=啟動插件 l4d_coop_saferoom_resupply_enable "1" // 為1時,移除起始安全室內的治療包 l4d_coop_saferoom_resupply_remove_start_kits "1" // 為1時,移除終點安全室內的治療包 l4d_coop_saferoom_resupply_remove_end_kits "1" // 為1時,移除起始安全室內的彈藥堆 l4d_coop_saferoom_resupply_remove_start_ammo "1" // 為1時,移除終點安全室內的彈藥堆 l4d_coop_saferoom_resupply_remove_end_ammo "0" // 通關時如果低於50血量則回復到50hp (0=不設置) // 死亡的倖存者下一關會以50hp復活 (0=不設置) // 數值可以設置超過100 l4d_coop_saferoom_resupply_hp "50" // 為1時,通關時補充倖存者的武器彈藥 l4d_coop_saferoom_resupply_ammo "1" // (L4D2) 通關時給予的治療物品 // 0=不給, 1=治療包, 2=電擊器, 3=藥丸, 4=腎上腺素, 5=隨機 // (如果倖存者已有物品, 則不給予) l4d_coop_saferoom_resupply_medical "5" // (L4D1) 通關時給予的治療物品 // 0=不給, 1=治療包, 2=藥丸, 3=隨機 // (如果倖存者已有物品, 則不給予) l4d_coop_saferoom_resupply_medical "3" // 為1時,地圖第一關,刪除起始安全室內治療物品/彈藥堆 + 設置血量 l4d_coop_saferoom_resupply_first_map "0"
- cfg/sourcemod/l4d_coop_saferoom_resupply.cfg