Allows jockeys to continue riding incapacitated survivors
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D2 -
Image | 圖示
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How does it work?
- Jockey can ride the survivor who is already incapacitated (Not hanging from ledge)
- Jockey can continue to ride the survivor who is about be incapacitated.
- Jockey keeps riding until survivor's 300 incap HP reached zero
- By default, AI Jockeys won't target incapacitated survivors
- You install Target Override: Make AI Jockeys target incapacitated survivors
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d2_jockey_continue_incap_ride.cfg
// Enable bit flag (add together): // 1=humans can ride, 2=AI can ride, 4=Enabled in competitive modes, 8=Enabled in cooperative modes, 16=Announce incap rides // 31=all, 0=off. l4d2_jockey_continue_incap_ride_enable "31" // Damage done by the jockey during an incap ride will be multiplied by this. l4d2_jockey_continue_incap_ride_multiplier "3.0"
- cfg/sourcemod/l4d2_jockey_continue_incap_ride.cfg
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Related Official ConVar
- write down the following cvars in cfg/server.cfg
// Jockey Recharge after dismounting (Default: 6) sm_cvar z_leap_interval_post_ride "6" // Jockey Recharge after incapping (Default: 30) sm_cvar z_leap_interval_post_incap "30"
- write down the following cvars in cfg/server.cfg
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Related Plugin | 相關插件
- l4d2_Sinister_Jockey: Allows for unique Jockey abilities to empower the small tyrant.
增強Jockey,賦予多種超能力成為小小的暴君
- l4d2_Sinister_Jockey: Allows for unique Jockey abilities to empower the small tyrant.
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Changelog | 版本日誌
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v1.3h (2024-12-15)
- Fixed error if jockey tries to ride other infected's victim
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v1.2h (2023-11-25)
- Add gamedata to support damage hurt, thanks to Forgetest
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v1.1h (2023-11-22)
- Jockey now can ride incapacitated survivors
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v1.0h (2023-2-28)
- Rename all cvars
- Remake code, convert code to latest syntax
- Fix warnings when compiling on SourceMod 1.11.
- Optimize code and improve performance
- Replace Gamedata, l4d2_direct.txt with left4dhooks
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v1.5
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Jockey可以繼續騎倒地的倖存者
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原理
- Jockey可以繼續騎已經倒在地上的倖存者 (掛邊不算)
- Jockey騎的時候,倖存者不會倒地而是繼續被騎,直到倖存者倒到的300HP血量耗盡死亡
- AI Jockey也適用,AI Jockey不會主動去騎倒地的玩家
- 可安裝 Target Override: 能使AI Jockey主動騎倒地的倖存者
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_jockey_continue_incap_ride.cfg
// 請將想要的功能的數字相加起來 (31=全部, 0=關閉此插件) // 1=人類玩家扮演的Jockey可以騎, 2=Bot Jockey適用, 4=在對抗/清道夫模式開啟插件, 8=在戰役/生存/寫實模式開啟插件, 16=顯示提示 l4d2_jockey_continue_incap_ride_enable "31" // 設定倒地狀態繼續騎的倍率傷害 l4d2_jockey_continue_incap_ride_multiplier "3.0"
- cfg/sourcemod/l4d2_jockey_continue_incap_ride.cfg
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相關的官方指令中文介紹 (點我展開)
- 以下指令寫入文件 cfg/server.cfg,可自行調整
// Jockey 騎未倒地的倖存者,被解除控制時的能力CD (預設: 6) sm_cvar z_leap_interval_post_ride "6" // Jockey 騎倒地的倖存者,被解除控制時的能力CD (預設: 30) sm_cvar z_leap_interval_post_incap "30"
- 以下指令寫入文件 cfg/server.cfg,可自行調整

