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Description | 內容

Allows jockeys to continue riding incapacitated survivors

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • Apply to | 適用於

     L4D2
    
  • Video | 影片展示

  • Image | 圖示

    • Incap Ride Damage (倒地繼續騎)
      l4d2_jockey_continue_incap_ride_1
      l4d2_jockey_continue_incap_ride_2
  • How does it work?
    • Jockey can ride the survivor who is already incapacitated (Not hanging from ledge)
    • Jockey can continue to ride the survivor who is about be incapacitated.
      • Jockey keeps riding until survivor's 300 incap HP reached zero
    • By default, AI Jockeys won't target incapacitated survivors
      • You install Target Override: Make AI Jockeys target incapacitated survivors
  • Require | 必要安裝

    1. left4dhooks
    2. [INC] Multi Colors
  • ConVar | 指令
    • cfg/sourcemod/l4d2_jockey_continue_incap_ride.cfg
       // Enable bit flag (add together):
       // 1=humans can ride, 2=AI can ride, 4=Enabled in competitive modes, 8=Enabled in cooperative modes, 16=Announce incap rides
       // 31=all, 0=off.
       l4d2_jockey_continue_incap_ride_enable "31"
      
       // Damage done by the jockey during an incap ride will be multiplied by this.
       l4d2_jockey_continue_incap_ride_multiplier "3.0"
  • Related Official ConVar
    • write down the following cvars in cfg/server.cfg
       // Jockey Recharge after dismounting (Default: 6)
       sm_cvar z_leap_interval_post_ride "6"
      
       // Jockey Recharge after incapping (Default: 30)
       sm_cvar z_leap_interval_post_incap "30"
  • Related Plugin | 相關插件
    1. l4d2_Sinister_Jockey: Allows for unique Jockey abilities to empower the small tyrant.

      增強Jockey,賦予多種超能力成為小小的暴君

  • Changelog | 版本日誌
    • v1.3h (2024-12-15)

      • Fixed error if jockey tries to ride other infected's victim
    • v1.2h (2023-11-25)

      • Add gamedata to support damage hurt, thanks to Forgetest
    • v1.1h (2023-11-22)

      • Jockey now can ride incapacitated survivors
    • v1.0h (2023-2-28)

      • Rename all cvars
      • Remake code, convert code to latest syntax
      • Fix warnings when compiling on SourceMod 1.11.
      • Optimize code and improve performance
      • Replace Gamedata, l4d2_direct.txt with left4dhooks
    • v1.5


中文說明

Jockey可以繼續騎倒地的倖存者

  • 原理

    • Jockey可以繼續騎已經倒在地上的倖存者 (掛邊不算)
    • Jockey騎的時候,倖存者不會倒地而是繼續被騎,直到倖存者倒到的300HP血量耗盡死亡
    • AI Jockey也適用,AI Jockey不會主動去騎倒地的玩家
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d2_jockey_continue_incap_ride.cfg
       // 請將想要的功能的數字相加起來 (31=全部, 0=關閉此插件) 
       // 1=人類玩家扮演的Jockey可以騎, 2=Bot Jockey適用, 4=在對抗/清道夫模式開啟插件, 8=在戰役/生存/寫實模式開啟插件, 16=顯示提示
       l4d2_jockey_continue_incap_ride_enable "31"
      
       // 設定倒地狀態繼續騎的倍率傷害
       l4d2_jockey_continue_incap_ride_multiplier "3.0"
  • 相關的官方指令中文介紹 (點我展開)
    • 以下指令寫入文件 cfg/server.cfg,可自行調整
       // Jockey 騎未倒地的倖存者,被解除控制時的能力CD (預設: 6)
       sm_cvar z_leap_interval_post_ride "6"
      
       // Jockey 騎倒地的倖存者,被解除控制時的能力CD (預設: 30)
       sm_cvar z_leap_interval_post_incap "30"