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Description | 內容

Modify Chainsaw and each melee weapon damages dealt to Commons/S.I./Tank/Witch

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • Apply to | 適用於

     L4D2
    
  • Image | 圖示

    Before (裝此插件之前) After (裝此插件之後)
    l4d2_melee_modify_damage_1 l4d2_melee_modify_damage_3
    l4d2_melee_modify_damage_2 l4d2_melee_modify_damage_4
  • How does it work?
    • (Before) Melee weapons in l4d2 are too powerful
      • One-Melee kill Boomer/Jockey/Smoker/Hunter/Spitter (No matter health)
      • Two-Melee kill Charger (No matter health)
      • 20-Melee kill Tank (No matter health)
      • 4-Melee kill Witch (No matter health)
    • (After) Modify Chainsaw damages dealt to Commons/S.I./Tank/Witch
    • (After) Modify each melee damages dealt to Commons/S.I./Tank/Witch
      • Remove One-Melee kill
      • Remove instant kill on flying hunter or jockey with melee or chainsaw
      • Support All official and custom melee weapon
      • A common zombie still instantly dies on a headshot by melee (No matter what damage)
    • Modify damage value in file: data/l4d2_melee_modify_damage.cfg
      • Manual in this file, click for more details...
    • To modify each gun weapons' damage, please check "Related Plugin" below
  • Require | 必要安裝

    1. left4dhooks
    2. sourcescramble
    3. charging_takedamage_patch
  • ConVar | 指令
    • cfg/sourcemod/l4d2_melee_modify_damage.cfg
      // 0=Plugin off, 1=Plugin on. Modify Chainsaw and each melee weapon damages dealt to Commons/S.I./Tank/Witch
      // A common zombie still instantly dies on a headshot by melee.
      l4d2_melee_modify_damage_enable "1"
      
      // Set wounds only when the zombie is going to die.
      l4d2_melee_modify_damage_common_wound_dead "1"
  • API | 串接
    library name: l4d2_melee_modify_damage
  • Related Plugin | 相關插件
    1. l4d2_gun_damage_modify: Modify every weapon damage done to Tank, SI, Witch, Common in l4d2
      • 修改每一種槍械武器對普通殭屍/Tank/Witch/特感 的傷害倍率
    2. l4d2_melee_durability: Every melee weapons have durability, once run out durability, the melee weapon will be removed
      • 每個近戰武器都有耐久值,揮砍殭屍會消耗耐力,當耐久值耗盡時移除近戰武器
  • Changelog | 版本日誌
    • v1.5 (2025-11-14)

      • Update data
      • Add different hitgroup melee damage
    • v1.4 (2024-8-11)

      • Optimize Code
      • Update Gamedata
    • v1.3 (2024-8-6)

      • Optimize Code
    • v1.2 (2024-7-23)

      • Melee won't one-swing-kill hunter when poucing
      • Melee won't one-swing-kill jockey when leaping
    • v1.1 (2024-1-27)

      • Modify melee damage multiplier by HeadShot or Leg
    • v1.0 (2024-1-25)

      • Initial Release

中文說明

修改電鋸與每一種近戰武器對 普通殭屍/Tank/Witch/特感 的傷害值

  • 原理

    • (裝插件之前) 官方預設中,近戰過於強大到可以
      • 一刀砍死特感 (無論血量多高)
      • 兩刀砍死Charger (無論血量多高)
      • 20刀砍死Tank (無論血量多高)
      • 四刀砍死Witch (無論血量多高)
    • (裝插件之後) 修改電鋸對 普通殭屍/Tank/Witch/特感 的傷害值
    • (裝插件之後) 修改每一種近戰武器對 普通殭屍/Tank/Witch/特感 的傷害值
      • 不再一刀砍死特感, 每次砍的傷害值可以修改
      • 解決飛行中的Hunter與Jockey被近戰或是電鋸秒殺的問題
      • 支援所有官方與三方圖近戰武器
      • 使用近戰爆頭 普通殭屍,依然會瞬間死亡 (無論傷害高低)
    • 於文件修改傷害數值: data/l4d2_melee_modify_damage.cfg
      • 內有說明書
    • 如要修改槍械武器的傷害值,請查看 "相關插件" 部分
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d2_melee_modify_damage.cfg
      // 0=關閉插件, 1=啟動插件.
      // 近戰爆頭 普通殭屍,依然會瞬間死亡
      l4d2_melee_modify_damage_enable "1"
      
      // 普通殭屍 1=確定死亡時才會有傷口, 0=每次被近戰或電鋸砍到會有傷口
      l4d2_melee_modify_damage_common_wound_dead "1"