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Description | 內容

Allows multi-jumping on air.

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • How does it work
    • Press Space key to jump again on air
    • You can rejump if
      • Incapped by infected on air
      • Slide off the roof without jump
      • Hit by Tank punch/Tank rock on air
      • Try to prevent from fall damage
  • Require | 必要安裝
    None

  • ConVar | 指令
    • cfg/sourcemod/l4d_rejump.cfg
       // 0=Plugin off, 1=Plugin on.
       l4d_rejump_enabled "1"
      
       // The amount of vertical boost to apply to double jumps.
       l4d_rejump_boost "250.0"
      
       // The maximum number of re-jumps allowed while already jumping.
       l4d_rejump_max "2"
      
       // If 1, survivor can also use double jump.
       l4d_rejump_survivor_enable "1"
      
       // If 1, disable jump after survivor gets a tank punch.
       l4d_rejump_tank_punch_disble "1"
      
       // Disable jump if height is too low compared to previous jump for survivors. (0=Off)
       l4d_rejump_height_disble "200.0"
      
       // If 1, player needs to use jump key first before second jump in air.
       l4d_rejump_jumpkey_first "1"
      
       // (L4D2) Which zombie class can also use double jump, 0=None, 1=Smoker, =Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. Add numbers together. (127=All)
       l4d_rejump_infected_class "127"
      
       // (L4D1) Which zombie class can also use double jump, 0=None, 1=Smoker, 2=Boomer, 4=Hunter, 8=Tank. Add numbers together. (15=All)
       l4d_rejump_infected_class "15"
      
       // Players with these flags have access to use double jump. (Empty = Everyone, -1: Nobody)
       l4d_rejump_access_flag "z"
  • Command | 命令 None
  • Apply to | 適用於

     L4D1
     L4D2
    
  • Related Plugin | 相關插件
    1. simple-bhop: Let users Bunny Hop with simplicity

      簡單的連跳插件

  • Changelog | 版本日誌
    • v1.3h (2024-9-27)

      • Remove Fall Velocity if rejump while falling, so you won't get high fall damage
    • v1.2h (2024-3-16)

      • Optimize code and improve performance
    • v1.1h (2022-12-12)

      • Add one cvar: player needs to use jump key first before second jump in air.
    • v1.0h (2022-11-26)

      • Remake code
      • More Cvars
      • Survivor + Infected
      • Disable jump after a tank punch
      • Disable jump when incapped by special infected
      • Disable jump if not jump off the ledge first
      • Detect height and disable second jump
    • v1.0.1


中文說明

成為超級瑪利歐,人類與特感能在空中使用月步,多次跳躍

  • 原理

    • 在空中再按一次跳躍鍵
      • Hunter飛行時候可以再跳躍
      • Jockey在空中可以再跳躍
      • Tank可以空中跳躍
  • 注意事項
    • 人類有以下情況不能再次跳躍
      1. 正在被特感控住
      2. 沒有先跳躍起來在空中
      3. 被Tank打到或石頭砸到
      4. 嘗試從屋頂跳下去減輕摔傷
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d_rejump.cfg
       // 0=關閉插件, 1=開啟插件.
       l4d_rejump_enabled "1"
      
       // 空中再次跳躍向上的力道
       l4d_rejump_boost "250.0"
      
       // 再次跳躍的次數限制
       l4d_rejump_max "2"
      
       // 為1時,倖存者可以空中再次跳躍
       l4d_rejump_survivor_enable "1"
      
       // 為1時,被Tank打到或石頭砸到
       l4d_rejump_tank_punch_disble "1"
      
       // (只限人類) 比第一次跳的時候高度差超過200則禁止二次跳躍  (0=關閉這項功能)
       l4d_rejump_height_disble "200.0"
      
       // 為1時,必須是玩家自己使用跳躍鍵飛起來,才能在空中二次跳躍
       // 0=玩家從屋頂滑落時(未跳躍)也可以在空中二次跳躍
       l4d_rejump_jumpkey_first "1"
      
       // (L4D2) 哪些特感能空中二次跳躍, 0=無, 1=Smoker, =Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. 將數字相加. (127=全部)
       l4d_rejump_infected_class "127"
      
       // (L4D1) 哪些特感能空中二次跳躍, 0=無, 1=Smoker, 2=Boomer, 4=Hunter, 8=Tank. 將數字相加. (127=全部)
       l4d_rejump_infected_class "15"
      
       // 擁有這些權限的玩家,才可以空中二次跳躍 (留白 = 任何人都能, -1: 無人)
       l4d_rejump_access_flag "z"