Allows multi-jumping on air.
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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How does it work
- Press Space key to jump again on air
- You can rejump if
- Incapped by infected on air
- Slide off the roof without jump
- Hit by Tank punch/Tank rock on air
- Try to prevent from fall damage
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Require | 必要安裝
None -
ConVar | 指令
- cfg/sourcemod/l4d_rejump.cfg
// 0=Plugin off, 1=Plugin on. l4d_rejump_enabled "1" // The amount of vertical boost to apply to double jumps. l4d_rejump_boost "250.0" // The maximum number of re-jumps allowed while already jumping. l4d_rejump_max "2" // If 1, survivor can also use double jump. l4d_rejump_survivor_enable "1" // If 1, disable jump after survivor gets a tank punch. l4d_rejump_tank_punch_disble "1" // Disable jump if height is too low compared to previous jump for survivors. (0=Off) l4d_rejump_height_disble "200.0" // If 1, player needs to use jump key first before second jump in air. l4d_rejump_jumpkey_first "1" // (L4D2) Which zombie class can also use double jump, 0=None, 1=Smoker, =Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. Add numbers together. (127=All) l4d_rejump_infected_class "127" // (L4D1) Which zombie class can also use double jump, 0=None, 1=Smoker, 2=Boomer, 4=Hunter, 8=Tank. Add numbers together. (15=All) l4d_rejump_infected_class "15" // Players with these flags have access to use double jump. (Empty = Everyone, -1: Nobody) l4d_rejump_access_flag "z"
- cfg/sourcemod/l4d_rejump.cfg
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Command | 命令
None
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Apply to | 適用於
L4D1 L4D2 -
Related Plugin | 相關插件
- simple-bhop: Let users Bunny Hop with simplicity
簡單的連跳插件
- simple-bhop: Let users Bunny Hop with simplicity
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Changelog | 版本日誌
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v1.3h (2024-9-27)
- Remove Fall Velocity if rejump while falling, so you won't get high fall damage
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v1.2h (2024-3-16)
- Optimize code and improve performance
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v1.1h (2022-12-12)
- Add one cvar: player needs to use jump key first before second jump in air.
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v1.0h (2022-11-26)
- Remake code
- More Cvars
- Survivor + Infected
- Disable jump after a tank punch
- Disable jump when incapped by special infected
- Disable jump if not jump off the ledge first
- Detect height and disable second jump
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v1.0.1
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成為超級瑪利歐,人類與特感能在空中使用月步,多次跳躍
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原理
- 在空中再按一次跳躍鍵
- Hunter飛行時候可以再跳躍
- Jockey在空中可以再跳躍
- Tank可以空中跳躍
- 在空中再按一次跳躍鍵
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注意事項
- 人類有以下情況不能再次跳躍
- 正在被特感控住
- 沒有先跳躍起來在空中
- 被Tank打到或石頭砸到
- 嘗試從屋頂跳下去減輕摔傷
- 人類有以下情況不能再次跳躍
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_rejump.cfg
// 0=關閉插件, 1=開啟插件. l4d_rejump_enabled "1" // 空中再次跳躍向上的力道 l4d_rejump_boost "250.0" // 再次跳躍的次數限制 l4d_rejump_max "2" // 為1時,倖存者可以空中再次跳躍 l4d_rejump_survivor_enable "1" // 為1時,被Tank打到或石頭砸到 l4d_rejump_tank_punch_disble "1" // (只限人類) 比第一次跳的時候高度差超過200則禁止二次跳躍 (0=關閉這項功能) l4d_rejump_height_disble "200.0" // 為1時,必須是玩家自己使用跳躍鍵飛起來,才能在空中二次跳躍 // 0=玩家從屋頂滑落時(未跳躍)也可以在空中二次跳躍 l4d_rejump_jumpkey_first "1" // (L4D2) 哪些特感能空中二次跳躍, 0=無, 1=Smoker, =Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. 將數字相加. (127=全部) l4d_rejump_infected_class "127" // (L4D1) 哪些特感能空中二次跳躍, 0=無, 1=Smoker, 2=Boomer, 4=Hunter, 8=Tank. 將數字相加. (127=全部) l4d_rejump_infected_class "15" // 擁有這些權限的玩家,才可以空中二次跳躍 (留白 = 任何人都能, -1: 無人) l4d_rejump_access_flag "z"
- cfg/sourcemod/l4d_rejump.cfg



