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Description | 內容

Reset Fire Damage To SI/Tank

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • Apply to | 適用於

     L4D2
    
  • How does it work?
    • Modify tank burn damage instead of die in certain seconds
    • After install this plugin, the following officla cvars are not working anymore
       tank_burn_duration            "75"       : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
       tank_burn_duration_hard       "80"       : Number of seconds a burning Tank takes to die in hard
       tank_burn_duration_expert     "85"       : Number of seconds a burning Tank takes to die in expert
  • Require | 必要安裝

    1. left4dhooks
  • ConVar | 指令
    • cfg/sourcemod/l4d2_si_fire_damage.cfg
       // 0=Plugin off, 1=Plugin on.
       l4d2_si_fire_damage_enable "1"
      
       // Burn damage amount applied to the Smoker. (around every 0.18 seconds). 
       // 0=No Burn Damage (Extinguish Fire), -1=Game Default
       l4d2_si_fire_damage_smoker_modify "2"
      
       // Burn damage amount applied to the Boomer. (around every 0.18 seconds). 
       // 0=No Burn Damage (Extinguish Fire), -1=Game Default
       l4d2_si_fire_damage_boomer_modify "1"
      
       // Burn damage amount applied to the Hunter. (around every 0.18 seconds). 
       // 0=No Burn Damage (Extinguish Fire), -1=Game Default
       l4d2_si_fire_damage_hunter_modify "2"
      
       // Burn damage amount applied to the Spitter. (around every 0.18 seconds). 
       // 0=No Burn Damage (Extinguish Fire), -1=Game Default
       l4d2_si_fire_damage_spitter_modify "2"
      
       // Burn damage amount applied to the Jockey. (around every 0.18 seconds). 
       // 0=No Burn Damage (Extinguish Fire), -1=Game Default
       l4d2_si_fire_damage_jockey_modify "5"
      
       // Burn damage amount applied to the Charger. (around every 0.18 seconds). 
       // 0=No Burn Damage (Extinguish Fire), -1=Game Default
       l4d2_si_fire_damage_charger_modify "8"
      
       // Burn damage amount applied to the Tank. (around every 0.18 seconds). 
       // 0=No Burn Damage (Extinguish Fire), -1=Game Default
       l4d2_si_fire_damage_tank_modify "10"
  • Changelog | 版本日誌
    • v1.1 (2024-2-7)

      • Change plugin name
      • Update Cvars
      • Apply to all SI
      • Require left4dhooks
    • v1.0 (2024-1-28)

      • Initial Release

中文說明

更改火焰對Tank/特感造成的傷害

  • 原理

    • Tank燃燒時,修改燃燒傷害
    • 特感燃燒時,修改燃燒傷害
  • 用意在哪?

    • 官方預設中 (安裝此插件之前)
      • Tank是依據秒數來決定燃燒的傷害
      • 特感是依據血量百分比來決定燃燒的傷害,戰役模式下特感燒傷還會乘上三倍
    • 安裝此插件之後會導致以下官方指令無作用
       tank_burn_duration            "75"       : Tank燃燒75秒後死亡 (難度為簡單/一般/或模式為對抗/生存)
       tank_burn_duration_hard       "80"       : Tank燃燒80秒後死亡 (難度為進階)
       tank_burn_duration_expert     "85"       : Tank燃燒85秒後死亡 (難度為專家)
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d2_si_fire_damage.cfg
       // 0=關閉插件, 1=啟動插件
       l4d2_si_fire_damage_enable "1"
      
       // Smoker的燃燒傷害值 (大約每0.18秒燒傷一次). 
       // 0=無火傷,不會著火, -1=遊戲預設燒傷
       l4d2_si_fire_damage_smoker_modify "2"
      
       // Boomer的燃燒傷害值 (大約每0.18秒燒傷一次). 
       // 0=無火傷,不會著火, -1=遊戲預設燒傷
       l4d2_si_fire_damage_boomer_modify "1"
      
       // Hunter的燃燒傷害值 (大約每0.18秒燒傷一次). 
       // 0=無火傷,不會著火, -1=遊戲預設燒傷
       l4d2_si_fire_damage_hunter_modify "2"
      
       // Spitter的燃燒傷害值 (大約每0.18秒燒傷一次). 
       // 0=無火傷,不會著火, -1=遊戲預設燒傷
       l4d2_si_fire_damage_spitter_modify "2"
      
       // Jockey的燃燒傷害值 (大約每0.18秒燒傷一次). 
       // 0=無火傷,不會著火, -1=遊戲預設燒傷
       l4d2_si_fire_damage_jockey_modify "5"
      
       // Charger的燃燒傷害值 (大約每0.18秒燒傷一次). 
       // 0=無火傷,不會著火, -1=遊戲預設燒傷
       l4d2_si_fire_damage_charger_modify "8"
      
       // Tank的燃燒傷害值 (大約每0.18秒燒傷一次). 
       // 0=無火傷,不會著火, -1=遊戲預設燒傷
       l4d2_si_fire_damage_tank_modify "10"