Reset Fire Damage To SI/Tank
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
-
Apply to | 適用於
L4D2 -
How does it work?
- Modify tank burn damage instead of die in certain seconds
- After install this plugin, the following officla cvars are not working anymore
tank_burn_duration "75" : Number of seconds a burning Tank takes to die in easy, normal, versus and survival tank_burn_duration_hard "80" : Number of seconds a burning Tank takes to die in hard tank_burn_duration_expert "85" : Number of seconds a burning Tank takes to die in expert
-
Require | 必要安裝
-
ConVar | 指令
- cfg/sourcemod/l4d2_si_fire_damage.cfg
// 0=Plugin off, 1=Plugin on. l4d2_si_fire_damage_enable "1" // Burn damage amount applied to the Smoker. (around every 0.18 seconds). // 0=No Burn Damage (Extinguish Fire), -1=Game Default l4d2_si_fire_damage_smoker_modify "2" // Burn damage amount applied to the Boomer. (around every 0.18 seconds). // 0=No Burn Damage (Extinguish Fire), -1=Game Default l4d2_si_fire_damage_boomer_modify "1" // Burn damage amount applied to the Hunter. (around every 0.18 seconds). // 0=No Burn Damage (Extinguish Fire), -1=Game Default l4d2_si_fire_damage_hunter_modify "2" // Burn damage amount applied to the Spitter. (around every 0.18 seconds). // 0=No Burn Damage (Extinguish Fire), -1=Game Default l4d2_si_fire_damage_spitter_modify "2" // Burn damage amount applied to the Jockey. (around every 0.18 seconds). // 0=No Burn Damage (Extinguish Fire), -1=Game Default l4d2_si_fire_damage_jockey_modify "5" // Burn damage amount applied to the Charger. (around every 0.18 seconds). // 0=No Burn Damage (Extinguish Fire), -1=Game Default l4d2_si_fire_damage_charger_modify "8" // Burn damage amount applied to the Tank. (around every 0.18 seconds). // 0=No Burn Damage (Extinguish Fire), -1=Game Default l4d2_si_fire_damage_tank_modify "10"
- cfg/sourcemod/l4d2_si_fire_damage.cfg
-
Changelog | 版本日誌
-
v1.1 (2024-2-7)
- Change plugin name
- Update Cvars
- Apply to all SI
- Require left4dhooks
-
v1.0 (2024-1-28)
- Initial Release
-
更改火焰對Tank/特感造成的傷害
-
原理
- Tank燃燒時,修改燃燒傷害
- 特感燃燒時,修改燃燒傷害
-
用意在哪?
- 官方預設中 (安裝此插件之前)
- Tank是依據秒數來決定燃燒的傷害
- 特感是依據血量百分比來決定燃燒的傷害,戰役模式下特感燒傷還會乘上三倍
- 安裝此插件之後會導致以下官方指令無作用
tank_burn_duration "75" : Tank燃燒75秒後死亡 (難度為簡單/一般/或模式為對抗/生存) tank_burn_duration_hard "80" : Tank燃燒80秒後死亡 (難度為進階) tank_burn_duration_expert "85" : Tank燃燒85秒後死亡 (難度為專家)
- 官方預設中 (安裝此插件之前)
-
指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_si_fire_damage.cfg
// 0=關閉插件, 1=啟動插件 l4d2_si_fire_damage_enable "1" // Smoker的燃燒傷害值 (大約每0.18秒燒傷一次). // 0=無火傷,不會著火, -1=遊戲預設燒傷 l4d2_si_fire_damage_smoker_modify "2" // Boomer的燃燒傷害值 (大約每0.18秒燒傷一次). // 0=無火傷,不會著火, -1=遊戲預設燒傷 l4d2_si_fire_damage_boomer_modify "1" // Hunter的燃燒傷害值 (大約每0.18秒燒傷一次). // 0=無火傷,不會著火, -1=遊戲預設燒傷 l4d2_si_fire_damage_hunter_modify "2" // Spitter的燃燒傷害值 (大約每0.18秒燒傷一次). // 0=無火傷,不會著火, -1=遊戲預設燒傷 l4d2_si_fire_damage_spitter_modify "2" // Jockey的燃燒傷害值 (大約每0.18秒燒傷一次). // 0=無火傷,不會著火, -1=遊戲預設燒傷 l4d2_si_fire_damage_jockey_modify "5" // Charger的燃燒傷害值 (大約每0.18秒燒傷一次). // 0=無火傷,不會著火, -1=遊戲預設燒傷 l4d2_si_fire_damage_charger_modify "8" // Tank的燃燒傷害值 (大約每0.18秒燒傷一次). // 0=無火傷,不會著火, -1=遊戲預設燒傷 l4d2_si_fire_damage_tank_modify "10"
- cfg/sourcemod/l4d2_si_fire_damage.cfg