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Description | 內容

Turns special infected immunes to survivors's fire, exploisve, shove, melee... various damamge type (Also apply to AI)

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • Apply to | 適用於

     L4D2
    
  • Video | 影片展示

  • Image | 圖示
    l4d_si_immunity_1
    l4d_si_immunity_2
    l4d_si_immunity_3

  • How does it work?
    • Special Infected Immune Damage (If attacked by survivor)
      • shove (Block Shove stagger)
      • molotive, gascan, fireworks.... (DMG_BURN)
      • pipepomb, proptank, oxytank... (DMG_BLAST)
      • chainsaw (DMG_DISSOLVE)
      • fire bullet (DMG_BURN & DMG_BULLET)
      • explosive bullet (DMG_BLAST & DMG_BULLET)
      • melee weapon (DMG_SLASH or DMG_CLUB)
      • Grenade Launcher (No dmg, but still get stumble)
    • Apply to both human and AI infected
  • Require | 必要安裝

    1. left4dhooks
  • ConVar | 指令
    • cfg/sourcemod/l4d_si_immunity.cfg
       // 0=Plugin off, 1=Plugin on.
       l4d_si_immunity_enable "1"
      
       // Which special infected should be immune to survivor's shove (Block Shove stagger).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // Add numbers together for multiple options. (127=all SI)
       l4d_si_immunity_shove_flag "127"
      
       // Which special infected should be immune to survivor's molotive, gascan, fireworks.... (DMG_BURN).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // Add numbers together for multiple options. (127=all SI)
       l4d_si_immunity_fire_flag "127"
      
       // Which special infected should beimmune to survivor's pipepomb, proptank, oxytank... (DMG_BLAST).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // Add numbers together for multiple options. (127=all SI)
       l4d_si_immunity_blast_flag "127"
      
       // Which special infected should be immune to survivor's chainsaw (DMG_DISSOLVE).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // Add numbers together for multiple options. (127=all SI)
       l4d_si_immunity_chainsaw_flag "127"
      
       // Which special infected should be immune to survivor's fire bullet (DMG_BURN & DMG_BULLET).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // Add numbers together for multiple options. (127=all SI)
       l4d_si_immunity_firebullet_flag "127"
      
       // Which special infected should be immune to survivor's explosive bullet (DMG_BLAST & DMG_BULLET).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // Add numbers together for multiple options. (127=all SI)
       l4d_si_immunity_blastbullet_flag "127"
      
       // Which special infected should be immune to survivor's melee weapon (DMG_SLASH or DMG_CLUB).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // Add numbers together for multiple options. (127=all SI)
       l4d_si_immunity_melee_flag "127"
      
       // Which special infected should be immune to survivor's grenade launcher (No dmg, but still get stumble).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // Add numbers together for multiple options. (127=all SI)
       l4d_si_immunity_grenade_launcher_flag "127"

中文說明

特感免疫人類的火焰、高爆彈、近戰武器、電鋸、震退....等等各種傷害 (AI特感也適用)

  • 原理

    • 真人與AI特感都適用
    • 特感免疫的傷害有 (如果是倖存者攻擊)
      • 人類右鍵推,不會被震退
      • 火瓶、汽油桶、煙火盒等等...,不會著火
      • 土製炸彈、瓦斯桶、氧氣罐等等...,不會被爆炸震退
      • 電鋸,不會被鋸死
      • 火焰子彈,不會著火也不會有傷害
      • 高爆子彈,不會被震退也不會有傷害
      • 近戰武器,不會被砍死
      • 榴彈發射器,不會有傷害但會被震退
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d_si_immunity.cfg
       // 0=關閉插件, 1=啟動插件
       l4d_si_immunity_enable "1"
      
       // 哪些特感免疫人類的右鍵推 (不會被震退).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // 請將數字相加起來. (127=全部)
       l4d_si_immunity_shove_flag "127"
      
       // 哪些特感免疫人類的火瓶、汽油桶、煙火盒等等... (不會著火).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // 請將數字相加起來. (127=全部)
       l4d_si_immunity_fire_flag "127"
      
       // 哪些特感免疫人類的土製炸彈、瓦斯桶、氧氣罐等等... (不會被爆炸震退).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // 請將數字相加起來. (127=全部)
       l4d_si_immunity_blast_flag "127"
      
       // 哪些特感免疫人類的電鋸 (不會被鋸死).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // 請將數字相加起來. (127=全部)
       l4d_si_immunity_chainsaw_flag "127"
      
       // 哪些特感免疫人類的火焰子彈 (不會著火).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // 請將數字相加起來. (127=全部)
       l4d_si_immunity_firebullet_flag "127"
      
       // 哪些特感免疫人類的高爆子彈 (不會被震退).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // 請將數字相加起來. (127=全部)
       l4d_si_immunity_blastbullet_flag "127"
      
       // 哪些特感免疫人類的近戰武器 (不會被砍死).
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // 請將數字相加起來. (127=全部)
       l4d_si_immunity_melee_flag "127"
      
       // 哪些特感免疫人類的榴彈發射器 (不會有傷害但會被震退)
       // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
       // 請將數字相加起來. (127=全部)
       l4d_si_immunity_grenade_launcher_flag "127"