Make special infected become super SI (increase HP/movement/invisibility + catch fire)
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
-
Apply to | 適用於
L4D1 L4D2 -
How does it work?
- When Speical Infected or Tank spawns, they have chance to become a super SI/Tank
- Change the body color
- Increase Health
- Become closer to invisible
- Increase speed movement
- Probalility of catch fire
- Apply to both AI/Real infected players
- When Speical Infected or Tank spawns, they have chance to become a super SI/Tank
-
Require | 必要安裝
-
ConVar | 指令
- cfg/sourcemod/l4d_super_si.cfg
// 0=Plugin off, 1=Plugin on. l4d_super_si_enable "1" // Probalility of a smoker become a super smoker [0-100]% l4d_super_si_chance_smoker "8" // Probalility of a boomer become a super boomer [0-100]% l4d_super_si_chance_boomer "8" // Probalility of a hunter become a super hunter [0-100]% l4d_super_si_chance_hunter "8" // Probalility of a spitter become a super spitter [0-100]% l4d_super_si_chance_spitter "8" // Probalility of a jockey become a super jockey [0-100]% l4d_super_si_chance_jockey "8" // Probalility of a charger become a super charger [0-100]% l4d_super_si_chance_charger "8" // Probalility of a tank become a super tank [0-100]% l4d_super_si_chance_tank "8" // The body color of the super smoker. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. [-1 -1 -1: Random, 255 255 255: Don't change] l4d_super_si_color_smoker "-1 -1 -1" // The body color of the super boomer. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. [-1 -1 -1: Random, 255 255 255: Don't change] l4d_super_si_color_boomer "-1 -1 -1" // The body color of the super hunter. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. [-1 -1 -1: Random, 255 255 255: Don't change] l4d_super_si_color_hunter "-1 -1 -1" // The body color of the super spitter. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. [-1 -1 -1: Random, 255 255 255: Don't change] l4d_super_si_color_spitter "-1 -1 -1" // The body color of the super jockey. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. [-1 -1 -1: Random, 255 255 255: Don't change] l4d_super_si_color_jockey "-1 -1 -1" // The body color of the super charger. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. [-1 -1 -1: Random, 255 255 255: Don't change] l4d_super_si_color_charger "-1 -1 -1" // The body color of the super tank. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. [-1 -1 -1: Random, 255 255 255: Don't change] l4d_super_si_color_tank "-1 -1 -1" // Probalility of the super smoker become invisible [0-100]% l4d_super_si_invisible_chance_smoker "80" // Probalility of the super boomer become invisible [0-100]% l4d_super_si_invisible_chance_boomer "80" // Probalility of the super hunter become invisible [0-100]% l4d_super_si_invisible_chance_hunter "80" // Probalility of the super spitter become invisible [0-100]% l4d_super_si_invisible_chance_spitter "80" // Probalility of the super jockey become invisible [0-100]% l4d_super_si_invisible_chance_jockey "80" // Probalility of the super charger become invisible [0-100]% l4d_super_si_invisible_chance_charger "80" // Probalility of the super tank become invisible [0-100]% l4d_super_si_invisible_chance_tank "80" // Modify the opacity of the super smoker to become closer to invisible (0-255) l4d_super_si_invisible_alpha_smoker "200" // Modify the opacity of the super boomer to become closer to invisible (0-255) l4d_super_si_invisible_alpha_boomer "200" // Modify the opacity of the super hunter to become closer to invisible (0-255) l4d_super_si_invisible_alpha_hunter "200" // Modify the opacity of the super spitter to become closer to invisible (0-255) l4d_super_si_invisible_alpha_spitter "200" // Modify the opacity of the super jockey to become closer to invisible (0-255) l4d_super_si_invisible_alpha_jockey "120" // Modify the opacity of the super charger to become closer to invisible (0-255) l4d_super_si_invisible_alpha_charger "200" // Modify the opacity of the super tank to become closer to invisible (0-255) l4d_super_si_invisible_alpha_tank "255" // Health multiple of the super smoker (0=Don't modify) l4d_super_si_hp_multi_smoker "3.0" // Health multiple of the super boomer (0=Don't modify) l4d_super_si_hp_multi_boomer "5.0" // Health multiple of the super hunter (0=Don't modify) l4d_super_si_hp_multi_hunter "4.0" // Health multiple of the super spitter (0=Don't modify) l4d_super_si_hp_multi_spitter "5.0" // Health multiple of the super jockey (0=Don't modify) l4d_super_si_hp_multi_jockey "3.0" // Health multiple of the super charger (0=Don't modify) l4d_super_si_hp_multi_charger "2.5" // Health multiple of the super tank (0=Don't modify) l4d_super_si_hp_multi_tank "1.5" // Speed movement multiple of the super smoker (0=Don't modify) l4d_super_si_movement_smoker "0" // Speed movement multiple of the super boomer (0=Don't modify) l4d_super_si_movement_boomer "0" // Speed movement multiple of the super hunter (0=Don't modify) l4d_super_si_movement_hunter "0" // Speed movement multiple of the super spitter (0=Don't modify) l4d_super_si_movement_spitter "0" // Speed movement multiple of the super jockey (0=Don't modify) l4d_super_si_movement_jockey "0" // Speed movement multiple of the super charger (0=Don't modify) l4d_super_si_movement_charger "0" // Speed movement multiple of the super tank (0=Don't modify) l4d_super_si_movement_tank "0" // Probalility of catch fire when the super smoker spawns [0-100]% l4d_super_si_fire_smoker "5" // Probalility of catch fire when the super boomer spawns [0-100]% l4d_super_si_fire_boomer "5" // Probalility of catch fire when the super hunter spawns [0-100]% l4d_super_si_fire_hunter "5" // Probalility of catch fire when the super spitter spawns [0-100]% l4d_super_si_fire_spitter "5" // Probalility of catch fire when the super jockey spawns [0-100]% l4d_super_si_fire_jockey "5" // Probalility of catch fire when the super charger spawns [0-100]% l4d_super_si_fire_charger "5" // Probalility of catch fire when the super tank spawns [0-100]% l4d_super_si_fire_tank "0" // Limit of the super smoker l4d_super_si_limit_smoker "2" // Limit of the super boomer spawns l4d_super_si_limit_boomer "2" // Limit of the super hunter spawn l4d_super_si_limit_hunter "2" // Limit of the super spitter spawns l4d_super_si_limit_spitter "2" // Limit of the super jockey spawns l4d_super_si_limit_jockey "2" // Limit of the super charger spawns l4d_super_si_limit_charger "2" // Limit of the super tank spawns l4d_super_si_limit_tank "2"
- cfg/sourcemod/l4d_super_si.cfg
-
Changelog | 版本日誌
-
v1.2h (2025-2-1)
- Add limit
- Update cvars
-
v1.1h (2024-4-2)
- Update cvars
-
v1.0h (2024-4-1)
- Require lef4dhooks
- Remake code, convert code to latest syntax
- Fix warnings when compiling on SourceMod 1.11.
- Optimize code and improve performance
- Update cvars
- Support versus mode
-
v1.0.1
-
增強特感變成超級特感 (增加血量/移動速度/透明度 + 自身著火)
-
原理
- 當特感/Tank生成時,有機率變成超級特感
- 改變身體顏色
- 增加血量
- 身體變透明
- 增加移動速度
- 有機率著火
- AI特感與真人特感都適用
- 當特感/Tank生成時,有機率變成超級特感
-
指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_super_si.cfg
// 0=關閉插件, 1=啟動插件 l4d_super_si_enable "1" // Smoker變成超級Smoker的機率 [0-100]% l4d_super_si_chance_smoker "8" // Boomer變成超級Boomer的機率 [0-100]% l4d_super_si_chance_boomer "8" // Hunter變成超級Hunter的機率 [0-100]% l4d_super_si_chance_hunter "8" // Spitter變成超級Spitter的機率 [0-100]% l4d_super_si_chance_spitter "8" // Jockey變成超級Jockey的機率 [0-100]% l4d_super_si_chance_jockey "8" // Charger變成超級Charger的機率 [0-100]% l4d_super_si_chance_charger "8" // Tank變成超級Tank的機率 [0-100]% l4d_super_si_chance_tank "8" // 超級Smoker的身體顏色.,填入RGB三色 (三個數值介於0~255,需要空格) [-1 -1 -1: 隨機, 255 255 255: 不改變身體顏色] l4d_super_si_color_smoker "-1 -1 -1" // 超級Boomer的身體顏色.,填入RGB三色 (三個數值介於0~255,需要空格) [-1 -1 -1: 隨機, 255 255 255: 不改變身體顏色] l4d_super_si_color_boomer "-1 -1 -1" // 超級Hunter的身體顏色.,填入RGB三色 (三個數值介於0~255,需要空格) [-1 -1 -1: 隨機, 255 255 255: 不改變身體顏色] l4d_super_si_color_hunter "-1 -1 -1" // 超級Spitter的身體顏色.,填入RGB三色 (三個數值介於0~255,需要空格) [-1 -1 -1: 隨機, 255 255 255: 不改變身體顏色] l4d_super_si_color_spitter "-1 -1 -1" // 超級Jockey的身體顏色.,填入RGB三色 (三個數值介於0~255,需要空格) [-1 -1 -1: 隨機, 255 255 255: 不改變身體顏色] l4d_super_si_color_jockey "-1 -1 -1" // 超級Charger的身體顏色.,填入RGB三色 (三個數值介於0~255,需要空格) [-1 -1 -1: 隨機, 255 255 255: 不改變身體顏色] l4d_super_si_color_charger "-1 -1 -1" // 超級Tank的身體顏色.,填入RGB三色 (三個數值介於0~255,需要空格) [-1 -1 -1: 隨機, 255 255 255: 不改變身體顏色] l4d_super_si_color_tank "-1 -1 -1" // 超級Smoker的身體變透明的機率 [0-100]% l4d_super_si_invisible_chance_smoker "80" // 超級Boomer的身體變透明的機率 [0-100]% l4d_super_si_invisible_chance_boomer "80" // 超級Hunter的身體變透明的機率 [0-100]% l4d_super_si_invisible_chance_hunter "80" // 超級Spitter的身體變透明的機率 [0-100]% l4d_super_si_invisible_chance_spitter "80" // 超級Jockey的身體變透明的機率 [0-100]% l4d_super_si_invisible_chance_jockey "80" // 超級Charger的身體變透明的機率 [0-100]% l4d_super_si_invisible_chance_charger "80" // 超級Tank的身體變透明的機率 [0-100]% l4d_super_si_invisible_chance_tank "80" // 超級Smoker的身體透明度.(0-255) l4d_super_si_invisible_alpha_smoker "200" // 超級Boomer的身體透明度.(0-255) l4d_super_si_invisible_alpha_boomer "200" // 超級Hunter的身體透明度.(0-255) l4d_super_si_invisible_alpha_hunter "200" // 超級Spitter的身體透明度.(0-255) l4d_super_si_invisible_alpha_spitter "200" // 超級Jockey的身體透明度.(0-255) l4d_super_si_invisible_alpha_jockey "120" // 超級Charger的身體透明度.(0-255) l4d_super_si_invisible_alpha_charger "200" // 超級Tank的身體透明度.(0-255) l4d_super_si_invisible_alpha_tank "255" // 超級Smoker的血量倍率 (0=不改血量) l4d_super_si_hp_multi_smoker "3.0" // 超級Boomer的血量倍率 (0=不改血量) l4d_super_si_hp_multi_boomer "5.0" // 超級Hunter的血量倍率 (0=不改血量) l4d_super_si_hp_multi_hunter "4.0" // 超級Spitter的血量倍率 (0=不改血量) l4d_super_si_hp_multi_spitter "5.0" // 超級Jockey的血量倍率 (0=不改血量) l4d_super_si_hp_multi_jockey "3.0" // 超級Charger的血量倍率 (0=不改血量) l4d_super_si_hp_multi_charger "2.5" // 超級Tank的血量倍率 (0=不改血量) l4d_super_si_hp_multi_tank "1.5" // 超級Smoker的移動速度倍率. (0=不改速度) l4d_super_si_movement_smoker "0" // 超級Boomer的移動速度倍率. (0=不改速度) l4d_super_si_movement_boomer "0" // 超級Hunter的移動速度倍率. (0=不改速度) l4d_super_si_movement_hunter "0" // 超級Spitter的移動速度倍率. (0=不改速度) l4d_super_si_movement_spitter "0" // 超級Jockey的移動速度倍率. (0=不改速度) l4d_super_si_movement_jockey "0" // 超級Charger的移動速度倍率. (0=不改速度) l4d_super_si_movement_charger "0" // 超級Tank的移動速度倍率. (0=不改速度) l4d_super_si_movement_tank "0" // 超級Smoker著火機率. [0-100]% l4d_super_si_fire_smoker "5" // 超級Boomer著火機率. [0-100]% l4d_super_si_fire_boomer "5" // 超級Hunter著火機率. [0-100]% l4d_super_si_fire_hunter "5" // 超級Spitter著火機率. [0-100]% l4d_super_si_fire_spitter "5" // 超級Jockey著火機率. [0-100]% l4d_super_si_fire_jockey "5" // 超級Charger著火機率. [0-100]% l4d_super_si_fire_charger "5" // 超級Tank著火機率. [0-100]% l4d_super_si_fire_tank "0" // 超級Smoker的數量上限 (超過就不會再生成) l4d_super_si_limit_smoker "2" // 超級Boomer的數量上限 (超過就不會再生成) l4d_super_si_limit_boomer "2" // 超級Hunter的數量上限 (超過就不會再生成) l4d_super_si_limit_hunter "2" // 超級Spitter的數量上限 (超過就不會再生成) l4d_super_si_limit_spitter "2" // 超級Jockey的數量上限 (超過就不會再生成) l4d_super_si_limit_jockey "2" // 超級Charger的數量上限 (超過就不會再生成) l4d_super_si_limit_charger "2" // 超級Tank的數量上限 (超過就不會再生成) l4d_super_si_limit_tank "2"
- cfg/sourcemod/l4d_super_si.cfg
