Gives the Survivors a health glow around them.
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For the infected, survivors always glow with a non-disappearing aura. (Even if survivor doesn't move or walk)
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D2
Warning This plugin does not work in realism mode
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Require | 必要安裝
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Support | 支援插件
- l4d_h_csm: Allows players to change their L4D1/2 character or model in-game!
- 允許玩家在遊戲中更換一二代角色
- Lux's Model Changer: LMC Allows you to use most models with most characters
- 可以自由變成其他角色或NPC的模組
- l4d_h_csm: Allows players to change their L4D1/2 character or model in-game!
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ConVar | 指令
- cfg/sourcemod/l4d2healthglow.cfg
// 0=Plugin off, 1=Plugin on. l4d2healthglow_enable "1" // High Health Glow Color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. l4d2healthglow_high_color "0 200 0" // If 1, High Health Glow Flashing l4d2healthglow_high_flashing "0" // High Health Glow Mini Range l4d2healthglow_high_mini_range "0" // High Health Glow Range l4d2healthglow_high_range "0" // Medium Health Glow Color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. l4d2healthglow_medium_color "200 200 0" // If 1, Medium Health Glow Flashing l4d2healthglow_medium_flashing "0" // Medium health must be equal to or lower than this value l4d2healthglow_medium_hp "39" // Medium Health Glow Mini Range l4d2healthglow_medium_mini_range "0" // Medium health Glow Range l4d2healthglow_medium_range "0" // Low Health Glow Color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. l4d2healthglow_low_color "200 0 0" // If 1, Low Health Glow Flashing l4d2healthglow_low_flashing "0" // Low health must be equal to or lower than this value l4d2healthglow_low_hp "24" // Low Health Glow Mini Range l4d2healthglow_low_mini_range "0" // Low Health Glow Range l4d2healthglow_low_range "0" // Last Life Glow Color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. l4d2healthglow_last_life_color "127 127 127" // If 1, Last Life Glow Flashing l4d2healthglow_last_life_flashing "1" // Last Life Glow Mini Range l4d2healthglow_last_life_mini_range "0" // Last Life Glow Range l4d2healthglow_last_life_range "0" // Incap or hanging from ledge Health Glow Color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. l4d2healthglow_incap_color "200 0 0" // Incap or hanging from ledge Health Glow Flashing l4d2healthglow_incap_flashing "0" // Incap or hanging from ledge Health Glow Mini Range l4d2healthglow_incap_mini_range "0" // Incap or hanging from ledge Health Glow Range l4d2healthglow_incap_range "0" // If 1, enable glow when survivor get vomit (0=Default glow when get vomit) l4d2healthglow_vomit_enable "1" // Glow Color when get vomit. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. l4d2healthglow_vomit_color "155 0 180" // If 1, Glow Flashing when get vomit l4d2healthglow_vomit_flashing "0" // Glow Mini Range hen get vomit l4d2healthglow_vomit_mini_range "0" // Glow Range when get vomit l4d2healthglow_vomit_range "0" // If 1, survivor temp health + hard health // If 0, survivor hard health only l4d2healthglow_consider_temp_health "1" // Which teams can see the health glow. // 0 = NONE, 1 = SURVIVOR, 2 = INFECTED, 4 = SPECTATOR. // Add numbers greater than 0 for multiple options. // Example: "3", enables for SURVIVOR and INFECTED. l4d2healthglow_team "7" // Interval in seconds to upate the glow rendering. (visibility, color and frame) l4d2healthglow_upate_interval "0.5" // If 1, You can see yourself glow in thirdperson view // Not recommend to enable thirdperson view l4d2healthglow_thirdperson_view "0" // If 1, Hide player's equipment glow // Not recommend to hide l4d2healthglow_player_eq_hide "0"
- cfg/sourcemod/l4d2healthglow.cfg
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Changelog | 版本日誌
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v1.4h (2024-10-6)
- Update cvars
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v1.3h (2024-9-30)
- Compatible with with "Lux's Model Changer"
- You can see yourself glow when thirdperson view
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v1.2h (2024-3-19)
- Require Attachments API
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v1.1h (2023-12-18)
- For the infected, survivors always glow with a non-disappearing aura. (Even if survivor doesn't move or walk)
- Add cvars about Incap or hanging from ledge Health Glow
- Filter which teams can see the health glow.
- Interval in seconds to upate the glow rendering
- Optimize code and improve performance
- Compatible with l4d_h_csm v1.3h or above by harry
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v1.0h (2022-11-27)
- Remake Code
- Convert code to latest syntax
- Add convars, users no need to recompile to change the colors of the glows
- Changes to fix warnings when compiling on SourceMod 1.11.
- All in one .sp file
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v1.0.1
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根據玩家生命值狀態給予輪廓光圈適當的顏色
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對抗模式中,特感永遠能看到人類光圈 (即使人類靜走或不動)
- 原理
- 所有人類身上會有輪廓光圈,根據生命值與狀態給予適當的顏色
- 高生命值 - HP 40以上:綠色
- 中生命值 - HP 25~39:黃色
- 低生命值 - HP 1~24:紅色
- 黑白狀態:黑白色閃爍
- 倒地或掛邊:紅色
- 被特感抓住、被Boomer嘔吐、倒地、掛邊之類等等則不會顯示顏色光圈
- 所有人能看到輪廓光圈,如要指定隊伍,請查看指令
- 所有人類身上會有輪廓光圈,根據生命值與狀態給予適當的顏色
Warning 寫實模式不起作用,遊戲會關閉一切人類的光環
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指令中文介紹(點我展開)
- 安裝上此插件後,會自動產生文件
cfg/sourcemod/l4d2healthglow.cfg// 0=關閉插件, 1=啟動插件. l4d2healthglow_enable "1" // 高生命值時的光圈顏色. 三個0-255的數值,需要空白間隔. (RGB 三色) l4d2healthglow_high_color "0 200 0" // 為1時,高生命值時的光圈會閃爍 l4d2healthglow_high_flashing "0" // 高生命值時的光圈最小發光範圍 l4d2healthglow_high_mini_range "0" // 高生命值時的光圈最遠發光範圍 (0=無距離限制) l4d2healthglow_high_range "0" // 小於或等於這個數值視為 "中生命值" l4d2healthglow_medium_hp "39" // 中生命值時的光圈顏色. 三個0-255的數值,需要空白間隔. (RGB 三色) l4d2healthglow_medium_color "200 200 0" // 為1時,中生命值時的光圈會閃爍 l4d2healthglow_medium_flashing "0" // 中生命值時的光圈最小發光範圍 l4d2healthglow_medium_mini_range "0" // 中生命值時的光圈最遠發光範圍 (0=無距離限制) l4d2healthglow_medium_range "0" // 小於或等於這個數值視為 "低生命值" l4d2healthglow_low_hp "24" // 低生命值時的光圈顏色. 三個0-255的數值,需要空白間隔. (RGB 三色) l4d2healthglow_low_color "200 0 0" // 為1時,低生命值時的光圈會閃爍 l4d2healthglow_low_flashing "0" // 低生命值時的光圈最小發光範圍 l4d2healthglow_low_mini_range "0" // 低生命值時的光圈最遠發光範圍 (0=無距離限制) l4d2healthglow_low_range "0" // 黑白狀態時的光圈顏色. 三個0-255的數值,需要空白間隔. (RGB 三色) l4d2healthglow_last_life_color "127 127 127" // 為1時,黑白狀態時的光圈會閃爍 l4d2healthglow_last_life_flashing "1" // 黑白狀態時的光圈最小發光範圍 l4d2healthglow_last_life_mini_range "0" // 黑白狀態時的光圈最遠發光範圍 (0=無距離限制) l4d2healthglow_last_life_range "0" // 倒地或掛邊時的光圈顏色. 三個0-255的數值,需要空白間隔. (RGB 三色) l4d2healthglow_incap_color "200 0 0" // 為1時,倒地或掛邊時的光圈會閃爍 l4d2healthglow_incap_flashing "0" // 倒地或掛邊時的光圈最小發光範圍 l4d2healthglow_incap_mini_range "0" // 倒地或掛邊時的光圈最遠發光範圍 (0=無距離限制) l4d2healthglow_incap_range "0" // 為1時,被Boomer噴到會有光圈,所有人都會看到 (0=光圈是遊戲預設) l4d2healthglow_vomit_enable "1" // 被Boomer噴到時,光圈顏色. 三個0-255的數值,需要空白間隔. (RGB 三色) l4d2healthglow_vomit_color "155 0 180" // 為1時,被Boomer噴到時,光圈會閃爍 l4d2healthglow_vomit_flashing "0" // 被Boomer噴到時,光圈最小發光範圍 l4d2healthglow_vomit_mini_range "0" // 被Boomer噴到時,光圈最遠發光範圍 (0=無距離限制) l4d2healthglow_vomit_range "0" // 為1時,生命值計算人類的實血與虛血 // 為0時,生命值只計算人類的實血 l4d2healthglow_consider_temp_health "1" // 哪些隊伍能看到輪廓光圈 // 0 = 無, 1 = 倖存者, 2 = 特感, 4 = 旁觀者. // 將數字相加起來. // 舉例: 3 = 只有倖存者與特感能看到輪廓光圈 l4d2healthglow_team "7" // 渲染輪廓光圈的秒數間隔. (更新狀態、顏色、範圍等等) l4d2healthglow_upate_interval "0.5" // 為1時,在第三人稱狀態下可以看到自己的光圈 // 不建議開啟 l4d2healthglow_thirdperson_view "0" // 為1時,隱藏玩家身上的裝備光圈 // 不建議隱藏 l4d2healthglow_player_eq_hide "0"
- 安裝上此插件後,會自動產生文件




