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readme.md

Description | 內容

If the witch incap/kill players that aren't her initial target, then make the witch proceed to chase her initial target.

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • Apply to | 適用於

     L4D1
     L4D2
    
  • Video | 影片展示

  • Image | 圖示
    l4d_witch_target_forever_1

  • How does it work?
    • If Player A startles witch, player A is her initial target
      • If player B blocks her way, witch will incap/kill player B and then proceed to chase player A.
      • If player C ignites or biles her, witch will incap/kill player C and then proceed to chase player A.
      • Once witch incap/kill player A (her initial target), the witch is free to go
  • ConVar | 指令
    • cfg/sourcemod/l4d_witch_target_forever.cfg
       // 0=Plugin off, 1=Plugin on.
       l4d_witch_target_forever_enable "1"
       
       // How message displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text)
       l4d_witch_target_forever_announce_type "1"
  • Translation Support | 支援翻譯

     translations/l4d_witch_target_forever.phrases.txt
    
  • Changelog | 版本日誌
    • v1.2 (2024-7-20)

      • Add API
      • Witch proceed to chase target even if target is idle
      • Fixed witch wil be killed after change target 15 seconds
    • v1.1 (2024-1-9)

      • Make the witch proceed to chase her initial target, if witch lose target somehow.
    • v1.0 (2024-1-8)

      • Initial Release

中文說明

Witch因為被擋路或改變目標抓傷任何玩家之後,強制繼續追擊原始目標

  • 原理

    • 假設: A玩家驚嚇了Witch,A玩家就是witch的原始目標,Witch開始追逐A玩家
      • 如果B玩家擋住Witch的路線,在Witch改變目標抓傷B玩家之後,繼續追擊A玩家
      • 如果C玩家丟火或膽汁到Witch,在Witch改變目標抓傷C玩家之後,繼續追擊A玩家
      • Witch抓傷A玩家(原始目標)之後,Witch將撤退
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d_witch_target_forever.cfg
       // 0=關閉插件, 1=啟動插件
       l4d_witch_target_forever_enable "1"
      
       // 提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間)
       l4d_witch_target_forever_announce_type "1"