If the witch incap/kill players that aren't her initial target, then make the witch proceed to chase her initial target.
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D1 L4D2 -
How does it work?
- If Player A startles witch, player A is her initial target
- If player B blocks her way, witch will incap/kill player B and then proceed to chase player A.
- If player C ignites or biles her, witch will incap/kill player C and then proceed to chase player A.
- Once witch incap/kill player A (her initial target), the witch is free to go
- If Player A startles witch, player A is her initial target
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Require | 必要安裝
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Support | 支援插件
- l4d_witch_follow_kill_everyone: If install both plugins, the witch's priority option is to kill her initial target first and then change target
- 如果兩個插件同時裝, Witch會優先攻擊並殺死原始目標, 之後才會改變目標
- Witch fixes: 4 witch fix plugins By Lux, no conflict with this plugin
- 四個修復Witch的插件可以裝, 不會跟此插件有衝突
- l4d_witch_follow_kill_everyone: If install both plugins, the witch's priority option is to kill her initial target first and then change target
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ConVar | 指令
- cfg/sourcemod/l4d_witch_target_forever.cfg
// 0=Plugin off, 1=Plugin on. l4d_witch_target_forever_enable "1" // How message displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d_witch_target_forever_announce_type "1"
- cfg/sourcemod/l4d_witch_target_forever.cfg
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API | 串接
- l4d_witch_target_forever.inc
library name: l4d_witch_target_forever
- l4d_witch_target_forever.inc
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Translation Support | 支援翻譯
translations/l4d_witch_target_forever.phrases.txt -
Changelog | 版本日誌
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v1.2 (2024-7-20)
- Add API
- Witch proceed to chase target even if target is idle
- Fixed witch wil be killed after change target 15 seconds
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v1.1 (2024-1-9)
- Make the witch proceed to chase her initial target, if witch lose target somehow.
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v1.0 (2024-1-8)
- Initial Release
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Witch因為被擋路或改變目標抓傷任何玩家之後,強制繼續追擊原始目標
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原理
- 假設: A玩家驚嚇了Witch,A玩家就是witch的原始目標,Witch開始追逐A玩家
- 如果B玩家擋住Witch的路線,在Witch改變目標抓傷B玩家之後,繼續追擊A玩家
- 如果C玩家丟火或膽汁到Witch,在Witch改變目標抓傷C玩家之後,繼續追擊A玩家
- Witch抓傷A玩家(原始目標)之後,Witch將撤退
- 假設: A玩家驚嚇了Witch,A玩家就是witch的原始目標,Witch開始追逐A玩家
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_witch_target_forever.cfg
// 0=關閉插件, 1=啟動插件 l4d_witch_target_forever_enable "1" // 提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d_witch_target_forever_announce_type "1"
- cfg/sourcemod/l4d_witch_target_forever.cfg
