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Copy pathURDFClasses.d.ts
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82 lines (53 loc) · 1.68 KB
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import { Object3D, Vector3 } from 'three';
declare class URDFBase extends Object3D {
urdfNode: Element | null;
urdfName: string;
}
export class URDFCollider extends URDFBase {
isURDFCollider: true;
}
export class URDFVisual extends URDFBase {
isURDFVisual: true;
}
export interface URDFInertial {
mass: number;
origin: { xyz: number[], rpy: number[] };
inertia: {
ixx: number; ixy: number; ixz: number;
iyy: number; iyz: number; izz: number;
};
}
export class URDFLink extends URDFBase {
isURDFLink: true;
inertial: URDFInertial;
}
export class URDFJoint extends URDFBase {
isURDFJoint: true;
urdfNode: Element | null;
axis: Vector3;
jointType: 'fixed' | 'continuous' | 'revolute' | 'planar' | 'prismatic' | 'floating';
angle: number;
jointValue: number[];
limit: { lower: number, upper: number, effort: number, velocity: number };
ignoreLimits: boolean;
mimicJoints: URDFMimicJoint[];
setJointValue(...values: (number | null)[]): boolean;
}
export class URDFMimicJoint extends URDFJoint {
mimicJoint: string;
offset: number;
multiplier: number;
}
export class URDFRobot extends URDFLink {
isURDFRobot: true;
urdfRobotNode: Element | null;
robotName: string;
links: { [ key: string ]: URDFLink };
joints: { [ key: string ]: URDFJoint };
colliders: { [ key: string ]: URDFCollider };
visual: { [ key: string ]: URDFVisual };
frames: { [ key: string ]: Object3D };
setJointValue(jointName: string, ...values: number[]): boolean;
setJointValues(values: { [ key: string ]: number | number[] }): boolean;
getFrame(name: string): Object3D;
}