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Modified OpenVR DLL with AMD FidelityFX SuperResolution Upscaler
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This modified openvr_api.dll allows you to apply FidelityFX SuperResolution
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This modified openvr_api.dll allows you to apply [FidelityFX SuperResolution](https://gpuopen.com/fidelityfx-superresolution/)
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upscaling to many SteamVR games, as long as they use D3D11.
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To install, find the location of the openvr_api.dll in the game's installation
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what's going on.
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Example results:
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-https://imgsli.com/NTk1OTI/2/1
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-[Skyrim VR](https://imgsli.com/NjAxNTM/0/1)
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-[Fallout 4 VR Native vs FSR modes](https://imgsli.com/NjAxNTE/0/1)
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-[Fallout 4 VR Native vs FSR upsampling vs CAS sharpening](https://imgsli.com/NTk1OTI/2/1)
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### Important disclaimer
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This is a best-effort experiment and hack to bring this upscaling technique to VR games
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which do not support it natively. Please understand that the approach taken here cannot
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guarantee the optimal quality that FSR might, in theory, be capable of. AMD has specific
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recommendations where and how FSR should be placed in the render pipeline. Due to the
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nature of this generic hack, I cannot guarantee nor control that all of these recommendations
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are actually met for any particular game. Please do not judge the quality of FSR solely by
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this mod :)
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I intend to keep working on the performance, quality and compatibility of this mod, so do check back occasionally.
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### Known issues
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- Half Life: Alyx and Star Wars: Squadrons do not work, because they don't like you replacing their openvr_dll.api.
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- In rare cases, the rendering output may appear unnaturally dark when this mod is active. This is an issue with color space that I hope to be able to fix in a future release.
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- Please report any other game that isn't working, assuming that it is a SteamVR game and uses D3D11 for rendering.
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