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The Dark Mod VR 2.0.9 Preview (alpha 3)

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@fholger fholger released this 18 Jul 23:31
· 1166 commits to master since this release

Changes since alpha 2:

  • There is now a small area in which mouse movement does not rotate the view, to make it easier and less nauseating to target and pick up items. You can configure the size of the area (or even deactivate it) with the cvar vr_decoupledMouseYawAngle.
  • Cutscenes are now rendered to the 2D overlay instead of to the eyes to avoid nausea caused by the forced external camera movement.
  • Fixed a bug with OpenVR on Linux where only the top quarter of the UI overlay would be displayed in the headset.
  • The window mirror view in OpenXR now has proper gamma applied.
  • Fixed a bug with the OpenXR backend where the eye views were not properly cleared when going back to the menu.