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76 lines (62 loc) · 2.54 KB
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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#pragma once
#include <QOpenGLWidget>
#include <QImage>
#include "atlas.h"
class MainWindow;
class GLWidget : public QOpenGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget* parent);
virtual ~GLWidget();
void resizeGL(int width, int height);
void refreshed(QImage const& tex);
void updateOccupation(QVector<AtlasBlock> const& regions);
void highlightedChanged(const QVector<int>& vec);
private slots:
void alphaBlendingChecked(int state);
void showOccupationChecked(int state);
protected:
void initializeGL();
void paintGL();
void mousePressEvent(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event);
void wheelEvent(QWheelEvent* event);
void timerEvent(QTimerEvent* event);
private:
float mCam_xpos;
float mCam_ypos;
float mCam_zpos;
int texWidth, texHeight;
GLuint texId;
GLuint alphaCheckedTex;
QPoint mAnchor;
struct OccupationVertex {
GLfloat pos[3];
GLubyte color[4];
};
QVector<OccupationVertex> regionsData;
bool showOccupation;
QVector<float> highlightedData;
QVector<AtlasBlock> const* atlasBlocks;
};