High-performance Rust image processing library (Photon) for Cloudflare workers, Next.js and Node.js.
Powered by @silvia-odwyer/photon
Built from commit 1390383
Synced with upstream on 2026-07-14 (IST).
npm install @cf-wasm/photon # npm
yarn add @cf-wasm/photon # yarn
pnpm add @cf-wasm/photon # pnpmBecause package.json includes conditional exports for node, workerd, and edge-light, you can usually import directly from @cf-wasm/photon and let the runtime choose the correct entrypoint:
import { PhotonImage } from "@cf-wasm/photon";If you want to be explicit, import from a submodule instead:
-
Cloudflare Workers / Pages (Wrangler):
import { PhotonImage } from "@cf-wasm/photon/workerd";
-
Next.js Edge Runtime:
import { PhotonImage } from "@cf-wasm/photon/edge-light";
-
Node.js (inline):
import { PhotonImage } from "@cf-wasm/photon/node";
-
Browser, Web Worker, etc. (experimental)
import { PhotonImage } from "@cf-wasm/photon/others";
Warning
Cloudflare Workers have strict memory caps (typically 128MB). To avoid exceeding those limits, validate input image size or reject oversized images before processing.
Here are some examples in which image is being resized and converted to webp format:
If you are using Cloudflare Workers, you can use it as shown below:
// src/index.ts
import { PhotonImage, SamplingFilter, resize } from "@cf-wasm/photon/workerd";
export default {
async fetch() {
// url of image to fetch
const imageUrl = "https://avatars.githubusercontent.com/u/314135";
// fetch image and get the bytes
const inputBytes = await fetch(imageUrl)
.then((res) => res.arrayBuffer())
.then((buffer) => new Uint8Array(buffer));
// create a PhotonImage instance
const inputImage = PhotonImage.new_from_byteslice(inputBytes);
// resize image using photon
const outputImage = resize(
inputImage,
inputImage.get_width() * 0.5,
inputImage.get_height() * 0.5,
SamplingFilter.Nearest,
);
// get webp bytes
const outputBytes = outputImage.get_bytes_webp();
// for other formats
// png : outputImage.get_bytes();
// jpeg : outputImage.get_bytes_jpeg(quality);
// call free() method to free memory
inputImage.free();
outputImage.free();
return new Response(outputBytes, {
headers: {
"Content-Type": "image/webp",
},
});
},
} satisfies ExportedHandler;If you are using Next.js (App router) with edge runtime, you can use it as shown below:
// (src/)app/api/image/route.ts
import { type NextRequest } from "next/server";
import {
PhotonImage,
SamplingFilter,
resize,
} from "@cf-wasm/photon/edge-light";
export const runtime = "edge";
export async function GET(request: NextRequest) {
// url of image to fetch
const imageUrl = "https://avatars.githubusercontent.com/u/314135";
// fetch image and get the bytes
const inputBytes = await fetch(imageUrl)
.then((res) => res.arrayBuffer())
.then((buffer) => new Uint8Array(buffer));
// create a PhotonImage instance
const inputImage = PhotonImage.new_from_byteslice(inputBytes);
// resize image using photon
const outputImage = resize(
inputImage,
inputImage.get_width() * 0.5,
inputImage.get_height() * 0.5,
SamplingFilter.Nearest,
);
// get webp bytes
const outputBytes = outputImage.get_bytes_webp();
// for other formats
// png : outputImage.get_bytes();
// jpeg : outputImage.get_bytes_jpeg(quality);
// call free() method to free memory
inputImage.free();
outputImage.free();
return new Response(outputBytes, {
headers: {
"Content-Type": "image/webp",
},
});
}If you are using Next.js (Pages router) with edge runtime, you can use it as shown below:
// (src/)pages/api/image.ts
import { type NextRequest } from "next/server";
import {
PhotonImage,
SamplingFilter,
resize,
} from "@cf-wasm/photon/edge-light";
export const config = {
runtime: "edge",
// see https://nextjs.org/docs/messages/edge-dynamic-code-evaluation
unstable_allowDynamic: ["**/node_modules/@cf-wasm/**/*.js"],
};
export default async function handler(req: NextRequest) {
// url of image to fetch
const imageUrl = "https://avatars.githubusercontent.com/u/314135";
// fetch image and get the bytes
const inputBytes = await fetch(imageUrl)
.then((res) => res.arrayBuffer())
.then((buffer) => new Uint8Array(buffer));
// create a PhotonImage instance
const inputImage = PhotonImage.new_from_byteslice(inputBytes);
// resize image using photon
const outputImage = resize(
inputImage,
inputImage.get_width() * 0.5,
inputImage.get_height() * 0.5,
SamplingFilter.Nearest,
);
// get webp bytes
const outputBytes = outputImage.get_bytes_webp();
// for other formats
// png : outputImage.get_bytes();
// jpeg : outputImage.get_bytes_jpeg(quality);
// call free() method to free memory
inputImage.free();
outputImage.free();
return new Response(outputBytes, {
headers: {
"Content-Type": "image/webp",
},
});
}You can use others submodule and provide wasm binaries using initPhoton function to make it work on other runtime (i.e. Browser, Web Worker, etc).
Warning
The others submodule is yet experimental. Breaking changes may be introduced without following semantic versioning.
@deox/worker-rpc can make messaging even more easier when using web workers.
Here is a working example for Web Workers when using Webpack bundler:
Create a worker.ts:
import {
initPhoton,
PhotonImage,
SamplingFilter,
resize,
} from "@cf-wasm/photon/others";
import { register, withOptions } from "@deox/worker-rpc/register";
const registered = register(async () => {
// The wasm must be initialized first, you can provide photon wasm binaries from any source
await initPhoton({
module_or_path: new URL("@cf-wasm/photon/photon.wasm", import.meta.url),
});
return {
resize: async (source: string, format?: "webp" | "png" | "jpeg") => {
// fetch the source image and get bytes
const imageBytes = new Uint8Array(
await (await fetch(source)).arrayBuffer(),
);
// create a PhotonImage instance
const inputImage = PhotonImage.new_from_byteslice(imageBytes);
// resize image using photon
const outputImage = resize(
inputImage,
inputImage.get_width() * 0.5,
inputImage.get_height() * 0.5,
SamplingFilter.Nearest,
);
let outputBytes: Uint8Array;
switch (format) {
case "png":
// get png bytes
outputBytes = outputImage.get_bytes();
break;
case "jpeg":
// get jpeg bytes
outputBytes = outputImage.get_bytes_jpeg(1);
break;
default:
// get webp bytes
outputBytes = outputImage.get_bytes_webp();
}
// Explicitly free rust memory
outputImage.free();
inputImage.free();
// transfer bytes to main thread
return withOptions(outputBytes, [outputBytes.buffer]);
},
};
});
export type Registered = typeof registered;Now you can use it in your entrypoints:
import { Worker } from "@deox/worker-rpc";
import type { Registered } from "./worker";
const worker = new Worker<Registered>(
new URL("./worker", import.meta.url),
undefined,
);
const element = document.getElementById("demo_image") as HTMLImageElement;
worker.proxy
.resize("https://avatars.githubusercontent.com/u/100576030")
.then((bytes) => {
const url = URL.createObjectURL(new Blob([bytes]));
element.src = url;
});To explore all the functions, visit the official documentation.
This library is a fork of silvia-odwyer/photon, so consider opening issues or feature requests there.
For WebAssembly-related issues, you can open an issue in this repository.
Following is a list of projects built using this library:
All credit goes to @silvia-odwyer/photon.