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Firebase Auth.package does not have FirebaseApp.androidlib Files #1384

@JankunChar

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@JankunChar

[READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source

Once you've read this section and determined that your issue is appropriate for this repository, please delete this section.

[REQUIRED] Please fill in the following fields:

  • Unity editor version: ____ 2022.3.40_
  • Firebase Unity SDK version: _____11.9.9
  • Source you installed the SDK: _____ (.unitypackage or Unity Package Manager).unitypackage
  • Problematic Firebase Component: _____ (Auth, Database, etc.) AUth
  • Other Firebase Components in use: _____ (Auth, Database, etc.)Auth only
  • Additional SDKs you are using: _____ (Facebook, AdMob, etc.)No
  • Platform you are using the Unity editor on: _____ (Mac, Windows, or Linux) Windows
  • Platform you are targeting: _____ (iOS, Android, and/or desktop) Android
  • Scripting Runtime: _____ (Mono, and/or IL2CPP) Mono

[REQUIRED] Please describe the issue here:

I have dowloaded unity quick start master page. After that i have downloaded firebase Auth 11.9.0. and installed. i have added google-services.json file in Asset folder. it contains sha-251 and Sha1 fingerprint. When i run the build and in android device. It says Firebase.dependency error:UnAvailableOther. I have checked the old forums It says FirebaseAndroid Lib folder must be there..It is crucial for Firebase to run the project. I have checked the FirebaseAuth 11.9.0 Package. it does not have that package. Is the file is needed to run the auth package to send sms. Kindly update me.

KINDLY NOTE I AM NOT SPAMMING .. THIS IS THE SECOND MESSAGE I AM POSTING...

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)

Steps to reproduce:

Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc)1

What happened? How can we make the problem occur?
This could be a description, log/console output, etc.
AndroidLib

If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.

Relevant Code:

// TODO(you): code here to reproduce the problem

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