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Eaten ghosts are not transparent #7

@MikeDX

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@MikeDX

Once a ghost is eaten, it returns to home but instead of being fully transparent, the ghosts wear a "black" suit, covering any tiles over as they pass (most noticeably the dots).

There are a couple of ways of fixing this.

The obvious one is to check for ARGB 0XFF000000 in the gfx_decode_color_palette function around line 2806 or to check for r+g+b==0 around line 2798 and set to 0x0 if true.

Happy to submit a PR for this, depending upon which approach you wish to take.

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