Hi,
I hope I am not wrong but it seems to me that the solid angle of the sphere
should be 4_PI.
Please let me know If I overlooked something elsewhere or if this is indeed a
bug;
Shader:: CIsotropicPhase:: HOD CColorXyz F(const Vec3f& Wo, const Vec3f& Wi)
{
return m_Kd * INV_PI_F;
}
Regards, Christoph
Original issue reported on code.google.com by
c.web...@yahoo.deon 19 Jun 2012 at 1:28