Is your feature request related to a problem? Please describe the problem.
When interpolation is at 0 or 100 the audio output is garbled/weird where it should be "clean" (i.e. not-interpolated at all)
Describe the solution you'd like to see.
Have interpolation 0 and 100 completely bypass processing (except signal delay) as outlined by @tremblap in this thread on the discourse:
https://discourse.flucoma.org/t/fluid-audiotransport-not-null-summing/
Describe alternatives you've considered
Could do this bypassing outside of the object but it adds needless complication and would likely have phasing issues since the interpolation parameter is message rate and any crossfading would be audio rate.
Additional context
N/A