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Ship Rendering Improvements #41

@fluffyfreak

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@fluffyfreak

Generate an environment cubemap dynamically and apply it to the ship.

  • This can be expensive, rendering a (subset?) scene 6 times.
  • Need to avoid updating the terrain when rendering multiple times.

Also Allow a ship to specify a detail texture map and use it to fake surface details.

  • Do we want more than one detail map (texture array?) controlled by a diffuse channel?
  • When and where will it be seen?
  • Is it worth using up another texture slot?

NB: Most/all of these would apply to anything using the multi shader type, which is a lot.

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