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Fix: Use fixed max Wounds for characters without Hardy
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  • common/src/commonMain/kotlin/cz/frantisekmasa/wfrp_master/common/core/domain/character

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common/src/commonMain/kotlin/cz/frantisekmasa/wfrp_master/common/core/domain/character/Character.kt

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@@ -233,6 +233,8 @@ data class Character(
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if (hasHardyTalent) {
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return manualMaxWounds + tb
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}
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return manualMaxWounds
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}
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val baseWounds = Wounds.calculateMax(size ?: Size.AVERAGE, characteristics)

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