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Automation
When specifying maximum Wounds, you can leave the input empty. This will enable the Automatic Wounds mechanic that will automatically
calculate maximum Wounds from Character's Characteristics, Race (Character of Custom Race is considered being of Average Size), Traits and Talents.
When you upgrade Characteristics or Talents, maximum Wounds are automatically recalculated.
There are several Talents and Traits which affect various Character stats and mechanics.
All you need to do to benefit from this automation is use the Talent/Trait with the correct name and the effect mentioned below will be applied.
Names are matched in case-insensitive manner, so i.e. effect for Hardy talent is applied when using both Hardy or hardy etc. Both manual and Compendium Talents/Traits are supported.
| Name | Effect |
|---|---|
| Combat Reflexes | Increases Initiative by 10 per times talent when rolling Initiative Order in Combat |
| Coolheaded | +5 base Will Power |
| Hardy | Automatically increases maximum Wounds by TB per time taken. (Requires enabled Automatic Wounds) |
| Lightning Reflexes | +5 base Agility |
| Marksman | +5 base Ballistic Skill |
| Nimble Fingered | +5 base Dexterity |
| Savvy | +5 base Intelligence |
| Sharp | +5 base Initiative |
| Suave | +5 base Fellowship |
| Very Resilient | +5 base Toughness |
| Very Strong | +5 base Strength |
| Warrior Born | +5 base Weapon Skill |
| Name | Format | Effect |
|---|---|---|
| Size |
Size (Tiny) Size (Little) Size (Small) Size (Average) Size (Large) Size (Enormous) Size (Monstrous)
|
Overrides default size derived from Character Race. Adjusts maximum Wounds when Automatic Wounds are enabled. |